Torque3D
lila
Torque3D | lila | |
---|---|---|
12 | 795 | |
3,343 | 14,606 | |
0.0% | 0.9% | |
1.8 | 10.0 | |
about 2 years ago | 2 days ago | |
C++ | Scala | |
MIT License | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Torque3D
- Torque 3D: a C++ game engine
-
Ask HN: Released games built on FOSS engines?
On a similar note, released games with open sourced code: https://osgameclones.com/?tag=official
https://torque3d.org was used on Airship Dragoon, Marble Blast Gold, Penny Arcade Adventures, Legions: Overdrive and descends from the original Tribes engine.
Hellbreaker, Bit Champs with https://u3d.io
And plenty of successful games with Ogre, including Torchlight: https://www.ogre3d.org/showcase
-
Alternative Game Engines for Marooned Unity Developers
Torque 2D/3D: Didn't do too much digging around on this one, but both versions are MIT licensed like Godot, but it seems like the project is a little more mature, with built-in multiplayer support. Could be worth looking into as an alternative to Godot if you really want something with MIT licensing.
-
Do people still make games in Java?
But from now on, I think I will abandon that, and continue with Torque3D engine : https://torque3d.org/
-
How do you protect your game assets from infringement? Asking for suggestions
Torque3D- This one seems great for beginners, as it's free and open-source. The downside is, I'm not sure if it has enough features for complex projects or how secure it is.
- Windows XP Game development engine
-
Devs not baking monetisation into the creative process are “fucking idiots”, says Unity’s John Riccitiello
Torque3D (the engine used to make Tribes 2, now open-source)
-
Star Citizen, a videogame stuck in development for 10+ years. Scam? Something completely fresh? r/Gaming discusses
No lie, that overall looks a lot like a game done for a senior design project 15+ years ago using Garage Games' (now https://torque3d.org/) RTS kit.
- Torque3D
-
I want to make a game for Linux. Where do I even start?
Torque
lila
-
How to make a Lichess bot in Python
Once you’re finished, we’re going to set up a lichess bot account. Head over to https://lichess.org/ and create a new account.
-
Lessons from Open-Source Game Projects
Lichess - Online Chess Server. Scala, TypeScript
-
Avoid blundering: 80% of a winning strategy
> the player who committed more blunders lost 86% of the time
In some sense this is almost tautological. While finding an exact definition for a chess blunder isn't straightforward, here is one example from the Lichess UI:
https://github.com/lichess-org/lila/blob/b527746b179cdde6438...
Basically, if you make a move which decreases your winning probability more than 14% over the best move, that's a blunder. But winning probability is a nonlinear function of stockfish centipawns. A drop in 100 centipawns when you're up 15 points isn't a blunder. When the game was equal, it is.
Point is, by the time you know it's a blunder you already know something about the outcome of that move, that it swung the winning probability by more than 14%. So the analysis is kind of just measuring some function of winning probability and saying that it is highly correlated with winning probability.
- How I hacked chess.com with a rookie exploit
-
So bad at chess that it’s genuinely upsetting at this point, I need some hope
If you want to improve make it your goal to play the best chess you can, not increase an arbitrary number. Watch YouTube series like John Bartholomew's "Climb the Rating Ladder" for some general insight into what you might be doing wrong. Read Irving Chernev's "Logical Chess: Move By Move" to see the thinking process of high level players. Do lots of puzzles (I like lichess.org for puzzles). And always analyze your games. When you analyze make it your goal to find at least two things you could have improved.
-
Humans vs. Stockfish’s eval function
The easiest way to play against Stockfish is perhaps on https://lichess.org/, but it's not the only chess engine that evaluates positions with a neural network.
-
Venruki’s take on the current issues with PvP
Lichess.com
- Death wants to take you, but you can challenge it to a game (virtual or not) to stay. what do you play?
- Ask HN: What fuel for my data furnace?
-
The DGPT season opener will be sponsored by chess.com!
if you actually like chess, try lichess.org, the free and open-source, no ads ever, premium alternative
What are some alternatives?
Godot - Godot Engine – Multi-platform 2D and 3D game engine
listudy - Listudy - chess training server
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Anki-Chess-2.0 - An interactive chess template for anki.
Grit - Grit Game Engine
Mindustry - The automation tower defense RTS
Banshee Engine
katrain - Improve your Baduk skills by training with KataGo!
squirrel - Official repository for the programming language Squirrel
monkeytype - The most customizable typing website with a minimalistic design and a ton of features. Test yourself in various modes, track your progress and improve your speed.
Polycode - Polycode is a cross-platform framework for creative code.
logseq - A local-first, non-linear, outliner notebook for organizing and sharing your personal knowledge base. Use it to organize your todo list, to write your journals, or to record your unique life.