Thyme
sm64
Thyme | sm64 | |
---|---|---|
11 | 71 | |
546 | 7,336 | |
1.1% | 0.9% | |
8.6 | 3.9 | |
about 1 month ago | 3 months ago | |
C++ | C | |
GNU General Public License v3.0 only | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Thyme
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Command & Conquer: Tiberian Dawn's Linux port added to Luxtorpeda for Steam
You can run the windows version via wine or proton. For a native versions, not yet but you might want to keep your eye on https://github.com/TheAssemblyArmada/Thyme though it is still a way off being portable to other platforms.
- [Steam] Command & Conquer Remastered Collection ($9.99 / -50%)
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Zero Hour - Borderless with Scrolling Enabled
Ah bummer then that's a no go then. Maby one day https://github.com/TheAssemblyArmada/Thyme or https://github.com/OpenSAGE/OpenSAGE could offer a fix.
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Creating a dll-loader and dll in one project.
https://github.com/TheAssemblyArmada/Thyme builds both a DLL and injector.
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EA wanna make money? Give us what we've been waiting for.
Are you talking about https://github.com/TheAssemblyArmada/Thyme?
- Vanilla Conquer Development Builds Now Available
- OpenRA Release 20210321 (and new website)
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"Please insert the game CD" Zero Hour
Due to the memory limits of 32bit apps, and the badly-managed memory of the SAGE game engine used in Generals/Zero Hour (memory leaks), it's most likely impossible without Out of Memory errors occurring. Thyme and OpenSage are open-source projects that are aimed to fix SAGE's faults, but I don't believe anything truly workable is available as of this reply.
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Command and Conquer - Open Source Engine Recreation Project, OpenSAGE is in development!
We also have https://github.com/TheAssemblyArmada/Thyme in development which is being developed along the same lines as the recently released GTA reversing project and targets ZH. It's even playable as it hooks into the original game engine to fill in what is missing.
If this was posted on the back of the recent news about GTA being reimplemented, this project isn't really the same thing, https://github.com/TheAssemblyArmada/Thyme is more like the recently released GTA reversing project and targets Zero Hour. It's even playable as it hooks into the original game engine to fill in what is missing. OpenSAGE is a new engine in development intended to play the same content as SAGE.
sm64
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Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
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The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
[1] https://github.com/n64decomp/sm64
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Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
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12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
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Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
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Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
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ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
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COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web
What are some alternatives?
OpenSAGE - OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
ra2 - A Red Alert 2 mod for the OpenRA game engine
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
EU4ConsolePatcher - A simple memory patcher which enables the internal developer console in ironman mode
oot - Decompilation of The Legend of Zelda: Ocarina of Time
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
libsm64 - Mario 64 as a library for use in external game engines
Vanilla-Conquer - Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games.
HackerSM64 - A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
Magpie - An all-purpose window upscaler for Windows 10/11.
sm64ex-ios - iOS/tvOS port of https://github.com/sm64pc/sm64ex/