Thunderbolt-Switch
Entitas
Thunderbolt-Switch | Entitas | |
---|---|---|
3 | 4 | |
34 | 6,910 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | 4 months ago | |
C# | C# | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Thunderbolt-Switch
-
Ditch the Desktop? OneXPlayer with thunderbolt eGPU
Also this is good https://github.com/Valkirie/Thunderbolt-Switch
-
Intel Integrated GPU causing stutters.
Can be downloaded here
-
Automatically disable Intel XE when eGPU is plugged in?
Here you go, though looking closer, I don't see specific reference to the feature you're looking for... https://github.com/Valkirie/Thunderbolt-Switch
Entitas
-
Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
-
High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
-
Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
-
Godot or Unity ? newbie 2D gamedev
- Entitas
What are some alternatives?
Hearthstone-Deck-Tracker - A deck tracker and deck manager for Hearthstone on Windows
Svelto.ECS - Svelto ECS C# Entity Component System
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
open-project-1 - Unity Open Project #1: Chop Chop
Zenject - Dependency Injection Framework for Unity3D
KonaBess - A GPU overclock & undervolt tool for various Snapdragon chips
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
osu - rhythm is just a *click* away!
gdnative - Rust bindings for Godot 3
Stride Game Engine - Stride Game Engine (formerly Xenko)
MediaPipeUnityPlugin - Unity plugin to run MediaPipe