tnt
SDL_mixer
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tnt
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While working on a game I wrote some enum utility code. My gut tells me there is a lot to criticise about it.
This is the best I could do. It "injects" operator overloads to the desired enums. You just need to specialize tnt::enable_bit_mask for your type
SDL_mixer
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Audio Library
SDL_mixer is simple to use but possibly a little limited.
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Help with setting up SDL2 to create a window in C from a video tutorial I was following.
For the SDL2 mixer library, I used: https://github.com/libsdl-org/SDL_mixer/releases/tag/release-2.6.3 and downloaded SDL2_mixer-devel-2.6.3-VC.zip
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How to load MIDI soundfonts in SDL_mixer 2.0.4?
The GitHub repository says you need to set the SDL_SOUNDFONTS environment variable to a soundfont. I've tried this and it doesn't work. I also tried setting the soundfont in my own program using Mix_Set_SoundFonts(). This doesn't work either. Not with absolute paths or relative paths passed into the function.
What are some alternatives?
DualSense4Windows - Basically DS4Windows but for the DualSense
libSDL2pp - C++ bindings/wrapper for SDL2
centurion - A modern C++ wrapper library for SDL2 in order to improve type-safety, memory safety and overall ease-of-use.
miniaudio - Audio playback and capture library written in C, in a single source file.
storm-engine - Game engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games.
pinball - Emilia Pinball : A Libre pinball simulator for GNU Linux
brux-gdk - Free runtime and development kit using SDL and Squirrel
doomretro - The classic, refined DOOM source port. For Windows PC.
CQEnum - A code generator to create powerful enumations in C++
freetype-windows-binaries - Windows binaries of FreeType
cpp-graphics - C++ 2D Graphics Tests and Examples using SDL2, SFML, GLFW and Dear ImGui
TestGame