SDL_mixer
An audio mixer that supports various file formats for Simple Directmedia Layer. (by libsdl-org)
miniaudio
Audio playback and capture library written in C, in a single source file. (by mackron)
SDL_mixer | miniaudio | |
---|---|---|
3 | 27 | |
355 | 3,640 | |
2.3% | - | |
9.2 | 8.1 | |
about 12 hours ago | 4 days ago | |
C | C | |
zlib License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SDL_mixer
Posts with mentions or reviews of SDL_mixer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-09.
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Audio Library
SDL_mixer is simple to use but possibly a little limited.
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Help with setting up SDL2 to create a window in C from a video tutorial I was following.
For the SDL2 mixer library, I used: https://github.com/libsdl-org/SDL_mixer/releases/tag/release-2.6.3 and downloaded SDL2_mixer-devel-2.6.3-VC.zip
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How to load MIDI soundfonts in SDL_mixer 2.0.4?
The GitHub repository says you need to set the SDL_SOUNDFONTS environment variable to a soundfont. I've tried this and it doesn't work. I also tried setting the soundfont in my own program using Mix_Set_SoundFonts(). This doesn't work either. Not with absolute paths or relative paths passed into the function.
miniaudio
Posts with mentions or reviews of miniaudio.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-10-30.
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/