SDL_mixer
pinball
SDL_mixer | pinball | |
---|---|---|
3 | 2 | |
352 | 29 | |
2.3% | - | |
9.2 | 0.0 | |
8 days ago | 25 days ago | |
C | C++ | |
zlib License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SDL_mixer
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Audio Library
SDL_mixer is simple to use but possibly a little limited.
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Help with setting up SDL2 to create a window in C from a video tutorial I was following.
For the SDL2 mixer library, I used: https://github.com/libsdl-org/SDL_mixer/releases/tag/release-2.6.3 and downloaded SDL2_mixer-devel-2.6.3-VC.zip
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How to load MIDI soundfonts in SDL_mixer 2.0.4?
The GitHub repository says you need to set the SDL_SOUNDFONTS environment variable to a soundfont. I've tried this and it doesn't work. I also tried setting the soundfont in my own program using Mix_Set_SoundFonts(). This doesn't work either. Not with absolute paths or relative paths passed into the function.
pinball
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Watch this pinball simulator for RPi, try it on RPi3+, Happy PiDay !
Feedback welcome here or at https://purl.org/rzr/pinball
- I am building an OpenSource pincab on linux, Watch my WIP ! @ https://purl.org/rzr/pinball
What are some alternatives?
libSDL2pp - C++ bindings/wrapper for SDL2
miniaudio - Audio playback and capture library written in C, in a single source file.
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
tnt - A 2d Game Engine written in C++20.
flipper - Search/Recommendation engine and metainformation server for fanfiction net
doomretro - The classic, refined DOOM source port. For Windows PC.
vpinball - Visual Pinball
freetype-windows-binaries - Windows binaries of FreeType
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
TestGame
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2