SwiftlyRT
path-tracer
SwiftlyRT | path-tracer | |
---|---|---|
1 | 2 | |
10 | 51 | |
- | - | |
3.6 | 4.2 | |
8 months ago | about 2 years ago | |
Swift | C++ | |
- | zlib License |
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SwiftlyRT
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I still haven’t made a app that can run on Xcode after 2 months of trying to learn swift.
I've mentioned before that I'm working through Jamis Buck's Ray Tracer Challenge book. Here's one implementation in Swift, where the dev made ray intersections an enum, which is an interesting choice. This one makes it a struct, which was also my approach.
path-tracer
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Ray-tracer (Physically-based path tracer) from scratch using C++!
Link to project - https://github.com/amanshenoy/pb-path-tracer
- Show HN: Ray Tracing (Monte Carlo Path Tracer) from Scratch
What are some alternatives?
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
pbrt-rust - Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]
ospray - An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
F3D - Fast and minimalist 3D viewer.
ProtoTracer - 3D rendering and animation engine for multifaceted displays on microcontrollers
muon - A subatomic path tracer.
manta-ray - An open source physically based renderer.
RadeonProRenderMayaPlugin - This hardware-agnostic rendering plug-in for Maya uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.