spade
Delaunay Triangulations for the Rust Ecosystem (by Stoeoef)
Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc (by Habrador)
spade | Computational-geometry | |
---|---|---|
1 | 2 | |
251 | 1,139 | |
- | - | |
8.0 | 0.0 | |
4 months ago | over 1 year ago | |
Rust | C# | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
spade
Posts with mentions or reviews of spade.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-29.
-
Crate: Announcing Spade 2 - Delaunay Triangulations for the Rust Ecosystem
For a comparison with other crates refer to the delaunay_compare readme.
Computational-geometry
Posts with mentions or reviews of Computational-geometry.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-25.
- Math for Game Dev
-
Resource About Mesh Cutting
https://github.com/Habrador/Computational-geometry#8-deform-mesh
What are some alternatives?
When comparing spade and Computational-geometry you can also consider the following projects:
foxtrot - A fast, experimental STEP file viewer
LibTessDotNet - C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab
delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.
SeamAwareDecimater - Mesh simplification with UV's boundary preserved
flipon-tiny - An open-source minimalist but playable version of Flipon
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
khan-api - Documentation for (and examples of) using the Khan Academy API
MathForGameDevelopers - Sample code for my YouTube series.
GeometricAlgorithms - Geometric Algorithms implemented for Java Processing v3
InferrableLanguages - Inferrable Languages
spade vs foxtrot
Computational-geometry vs LibTessDotNet
Computational-geometry vs delaunator-sharp
Computational-geometry vs SeamAwareDecimater
Computational-geometry vs flipon-tiny
Computational-geometry vs FastNoise
Computational-geometry vs khan-api
Computational-geometry vs MathForGameDevelopers
Computational-geometry vs GeometricAlgorithms
Computational-geometry vs InferrableLanguages