Computational-geometry VS FastNoise

Compare Computational-geometry vs FastNoise and see what are their differences.

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Computational-geometry FastNoise
2 57
1,139 2,561
- -
0.0 7.7
over 1 year ago about 1 month ago
C# Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Computational-geometry

Posts with mentions or reviews of Computational-geometry. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-25.

FastNoise

Posts with mentions or reviews of FastNoise. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

What are some alternatives?

When comparing Computational-geometry and FastNoise you can also consider the following projects:

LibTessDotNet - C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.

SeamAwareDecimater - Mesh simplification with UV's boundary preserved

FastLED - The FastLED library for colored LED animation on Arduino. Please direct questions/requests for help to the FastLED Reddit community: http://fastled.io/r We'd like to use github "issues" just for tracking library bugs / enhancements.

flipon-tiny - An open-source minimalist but playable version of Flipon

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

khan-api - Documentation for (and examples of) using the Khan Academy API

Scattered-Biome-Blender - Smooth transitions over biome borders using scattered point evaluations.

MathForGameDevelopers - Sample code for my YouTube series.

3DWorld - 3D Procedural Game Engine Using OpenGL