Computational-geometry VS LibTessDotNet

Compare Computational-geometry vs LibTessDotNet and see what are their differences.

Computational-geometry

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc (by Habrador)

LibTessDotNet

C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab (by speps)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
Computational-geometry LibTessDotNet
2 2
1,139 295
- -
0.0 0.0
over 1 year ago about 2 years ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Computational-geometry

Posts with mentions or reviews of Computational-geometry. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-25.

LibTessDotNet

Posts with mentions or reviews of LibTessDotNet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-16.
  • Any algorithm to have many evenly placed triangles for this mesh?
    1 project | /r/Unity3D | 13 Jun 2022
    here's a lib that unity itself uses AFAIK: https://github.com/speps/LibTessDotNet
  • (Ab)using the SpriteShapeController as basis for mesh generation (time lapse).
    2 projects | /r/Unity3D | 16 Oct 2021
    I do the shrinking multiple times and every time I move the curve a little more forward. This gives me a strip (the area between the two curves). I then turn this into a mesh using triangulation. I formerly used LibTessDotNet (https://github.com/speps/LibTessDotNet) but then switched to Poly2Tri (http://github.com/MaulingMonkey/poly2tri-cs). Poly2Tri gave me better results and support for custom points within the mesh (Steiner Points). I needed that because all my lighting is vertex based. In the end I combine all those meshes into one static mesh. Finally I optimize and compress it and save it in the scene. It's a little hard to explain without pictures so I made one here: https://kamgam.com/reddit/2.5d-terrain-generation.jpg

What are some alternatives?

When comparing Computational-geometry and LibTessDotNet you can also consider the following projects:

delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.

NGraphics - NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.

SeamAwareDecimater - Mesh simplification with UV's boundary preserved

AssimpNet

flipon-tiny - An open-source minimalist but playable version of Flipon

OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.

khan-api - Documentation for (and examples of) using the Khan Academy API

Oxyplot - A cross-platform plotting library for .NET

MathForGameDevelopers - Sample code for my YouTube series.

Interactive Data Display for WPF - Interactive Data Display for WPF is a set of controls for adding interactive visualization of dynamic data to your application. It allows to create line graphs, bubble charts, heat maps and other complex 2D plots which are very common in scientific software. Interactive Data Display for WPF integrates well with Bing Maps control to show data on a geographic map in latitude/longitude coordinates. The controls can also be operated programmatically.