Computational-geometry VS GeometricAlgorithms

Compare Computational-geometry vs GeometricAlgorithms and see what are their differences.

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Computational-geometry GeometricAlgorithms
2 3
1,139 62
- -
0.0 0.0
over 1 year ago almost 2 years ago
C# Processing
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Computational-geometry

Posts with mentions or reviews of Computational-geometry. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-25.

GeometricAlgorithms

Posts with mentions or reviews of GeometricAlgorithms. We have used some of these posts to build our list of alternatives and similar projects.
  • Metaballs/Meta-diamonds with Marching Squares Algorithm
    1 project | /r/processing | 24 Apr 2021
    Source code (Processing): https://github.com/volfegan/GeometricAlgorithms/tree/master/Marching_Squares_Coloured_Metaballs
  • Teaching Y=MX + C With P5JS
    1 project | /r/processing | 17 Mar 2021
    Basically, most collision detection is done with line interception, circles, polygons, etc. So lines are important for games to exist and other interesting space/object interaction. Circle to circle collision is especially easy to do. Geometric Algorithms use a lot of math (books reference on link), but I never went ahead with all its concepts like triangulation Delaunay triangulation, simple non-overlapping Triangulation, etc.
  • Bubbles drifting with circle packing algorithm
    1 project | /r/processing | 14 Mar 2021
    As the circle objects flow, this actually forces their radius to become more homogeneous. Quite boring looking for something I spend a lot of time understanding its inner work. This is one of those things that the static image is better than the animated. It runs slow at this screen size, but as I didn't like the results I don't think I will improve its efficiency by implementing some quadtree or spatial hashing.

What are some alternatives?

When comparing Computational-geometry and GeometricAlgorithms you can also consider the following projects:

LibTessDotNet - C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab

ConvexBodyProximityQueries.jl - A fast module for computing proximity queries between convex bodies in 2D/3D

delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.

dotSCAD - Reduce the burden of mathematics when playing OpenSCAD

SeamAwareDecimater - Mesh simplification with UV's boundary preserved

contour-rs - Contour polygon creation in Rust (using marching squares algorithm)

flipon-tiny - An open-source minimalist but playable version of Flipon

Asteroid_game_with_physics - Asteroid game minimal working physics using GJK Algorithm on Java Processing v3.5

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

khan-api - Documentation for (and examples of) using the Khan Academy API

MathForGameDevelopers - Sample code for my YouTube series.

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