Computational-geometry
GeometricAlgorithms
Computational-geometry | GeometricAlgorithms | |
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2 | 3 | |
1,139 | 62 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | almost 2 years ago | |
C# | Processing | |
MIT License | MIT License |
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Computational-geometry
- Math for Game Dev
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Resource About Mesh Cutting
https://github.com/Habrador/Computational-geometry#8-deform-mesh
GeometricAlgorithms
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Metaballs/Meta-diamonds with Marching Squares Algorithm
Source code (Processing): https://github.com/volfegan/GeometricAlgorithms/tree/master/Marching_Squares_Coloured_Metaballs
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Teaching Y=MX + C With P5JS
Basically, most collision detection is done with line interception, circles, polygons, etc. So lines are important for games to exist and other interesting space/object interaction. Circle to circle collision is especially easy to do. Geometric Algorithms use a lot of math (books reference on link), but I never went ahead with all its concepts like triangulation Delaunay triangulation, simple non-overlapping Triangulation, etc.
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Bubbles drifting with circle packing algorithm
As the circle objects flow, this actually forces their radius to become more homogeneous. Quite boring looking for something I spend a lot of time understanding its inner work. This is one of those things that the static image is better than the animated. It runs slow at this screen size, but as I didn't like the results I don't think I will improve its efficiency by implementing some quadtree or spatial hashing.
What are some alternatives?
LibTessDotNet - C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab
ConvexBodyProximityQueries.jl - A fast module for computing proximity queries between convex bodies in 2D/3D
delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.
dotSCAD - Reduce the burden of mathematics when playing OpenSCAD
SeamAwareDecimater - Mesh simplification with UV's boundary preserved
contour-rs - Contour polygon creation in Rust (using marching squares algorithm)
flipon-tiny - An open-source minimalist but playable version of Flipon
Asteroid_game_with_physics - Asteroid game minimal working physics using GJK Algorithm on Java Processing v3.5
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
khan-api - Documentation for (and examples of) using the Khan Academy API
MathForGameDevelopers - Sample code for my YouTube series.
InferrableLanguages - Inferrable Languages