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GeometricAlgorithms Alternatives
Similar projects and alternatives to GeometricAlgorithms based on common topics and language
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ConvexBodyProximityQueries.jl
A fast module for computing proximity queries between convex bodies in 2D/3D
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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Asteroid_game_with_physics
Asteroid game minimal working physics using GJK Algorithm on Java Processing v3.5
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Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
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deep-video-mvs
Code for "DeepVideoMVS: Multi-View Stereo on Video with Recurrent Spatio-Temporal Fusion" (CVPR 2021)
GeometricAlgorithms reviews and mentions
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Metaballs/Meta-diamonds with Marching Squares Algorithm
Source code (Processing): https://github.com/volfegan/GeometricAlgorithms/tree/master/Marching_Squares_Coloured_Metaballs
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Teaching Y=MX + C With P5JS
Basically, most collision detection is done with line interception, circles, polygons, etc. So lines are important for games to exist and other interesting space/object interaction. Circle to circle collision is especially easy to do. Geometric Algorithms use a lot of math (books reference on link), but I never went ahead with all its concepts like triangulation Delaunay triangulation, simple non-overlapping Triangulation, etc.
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Bubbles drifting with circle packing algorithm
As the circle objects flow, this actually forces their radius to become more homogeneous. Quite boring looking for something I spend a lot of time understanding its inner work. This is one of those things that the static image is better than the animated. It runs slow at this screen size, but as I didn't like the results I don't think I will improve its efficiency by implementing some quadtree or spatial hashing.
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A note from our sponsor - WorkOS
workos.com | 24 Apr 2024
Stats
volfegan/GeometricAlgorithms is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of GeometricAlgorithms is Processing.
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