GeometricAlgorithms VS Asteroid_game_with_physics

Compare GeometricAlgorithms vs Asteroid_game_with_physics and see what are their differences.

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GeometricAlgorithms Asteroid_game_with_physics
3 1
62 4
- -
0.0 0.0
almost 2 years ago almost 2 years ago
Processing Processing
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GeometricAlgorithms

Posts with mentions or reviews of GeometricAlgorithms. We have used some of these posts to build our list of alternatives and similar projects.
  • Metaballs/Meta-diamonds with Marching Squares Algorithm
    1 project | /r/processing | 24 Apr 2021
    Source code (Processing): https://github.com/volfegan/GeometricAlgorithms/tree/master/Marching_Squares_Coloured_Metaballs
  • Teaching Y=MX + C With P5JS
    1 project | /r/processing | 17 Mar 2021
    Basically, most collision detection is done with line interception, circles, polygons, etc. So lines are important for games to exist and other interesting space/object interaction. Circle to circle collision is especially easy to do. Geometric Algorithms use a lot of math (books reference on link), but I never went ahead with all its concepts like triangulation Delaunay triangulation, simple non-overlapping Triangulation, etc.
  • Bubbles drifting with circle packing algorithm
    1 project | /r/processing | 14 Mar 2021
    As the circle objects flow, this actually forces their radius to become more homogeneous. Quite boring looking for something I spend a lot of time understanding its inner work. This is one of those things that the static image is better than the animated. It runs slow at this screen size, but as I didn't like the results I don't think I will improve its efficiency by implementing some quadtree or spatial hashing.

Asteroid_game_with_physics

Posts with mentions or reviews of Asteroid_game_with_physics. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing GeometricAlgorithms and Asteroid_game_with_physics you can also consider the following projects:

ConvexBodyProximityQueries.jl - A fast module for computing proximity queries between convex bodies in 2D/3D

pymunk - Pymunk is a easy-to-use pythonic 2d physics library that can be used whenever you need 2d rigid body physics from Python

dotSCAD - Reduce the burden of mathematics when playing OpenSCAD

polybooljs - Boolean operations on polygons (union, intersection, difference, xor)

contour-rs - Contour polygon creation in Rust (using marching squares algorithm)

Computational-geometry - Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc