StationIapetus
bevy_prototype_lyon
Our great sponsors
StationIapetus | bevy_prototype_lyon | |
---|---|---|
20 | 6 | |
284 | 565 | |
- | - | |
8.8 | 4.4 | |
3 days ago | 28 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
StationIapetus
-
Are there any AAA or indi games being developed in Rust?
Check Station Iapetus, "commercial project that will eventually be released in Steam".
-
5 Rust game engines to consider for your next project
Besides being clear and easy to use, one of its popular features is the scene editor, which provides a scene preview as demonstrated in this example:
-
Fish Fight – Everlasting Games
StationIapetus is also big enough.
-
RG3D (Rust game engine) feature highlights
Thanks! I do have two pretty big games written with the engine - https://github.com/mrDIMAS/StationIapetus and https://github.com/mrDIMAS/rusty-shooter . I've started writing them because it is impossible to get right feature set, without a game that uses it.
-
[Media] rg3d game engine v0.22 - feature highlights
Thanks! Huge breaking changes in the API are rare, I'm trying to design the API to be good from the first try. I have three dependent projects, so every breaking change forces me to fix all of those. Usually I need an hour or so to make it compile again, even on large projects like this.
- Station Iapetus: 3rd person shooter in Rust using the rg3d game engine
- Bevy 0.5: data oriented game engine built in Rust
- Station Iapetus - 3d third-person shooter written in Rust - Progress Report
-
Station Iapetus - the game written in Rust based on rg3d game engine. It is still in early development stage, but there is lots of progress.
Hello! I've been working on this project for almost 3 months already and it has some decent progress I want to share with the community. The game is about task-force agent sent to the space station to investigate why connection with the station was lost. The plot is incomplete, it is a bit early for writing it entirely, because I'm just "whiteboxing" everything for now, and working on mechanics of the game. Here are the project links: https://github.com/mrDIMAS/StationIapetus and https://github.com/mrDIMAS/rg3d .
-
Assembling a scene in rusty-editor which is an editor for rg3d engine
Station Iapetus - https://github.com/mrDIMAS/StationIapetus
bevy_prototype_lyon
- Canvas API for Bevy?
-
Rendering 2D objects over-top 3D
I am writing a 3D game, and I would like to have a radial (or "pie") menu render over-top the user's current view of the game world. Bevy UI seems exclusive to rectilinear elements, so I have been writing my own using the bevy_prototype_lyon library to draw the annular sector element, and then using bevy UI text nodes to write the text.
-
How do I draw shapes?
You should also check out bevy-prototype-lyon. Very nice to work with
-
Guitar tab viewer in Rust and Bevy, working on desktop and WASM.
It works rather smooth considering that I didn't put much time into it yet, mostly using bevy_prototype_lyon for the rendering, did create some helping logic to make the entity creating and updating easier to manage (any update to the shapes after creation need to replace it with a new one, so can be quite tedious), also some super basic layouting for grids and docking views.
-
A simple 2D pinball game made with Rust, Bevy and Rapier
I use bevy_prototype_lyon to create shapes https://github.com/Nilirad/bevy_prototype_lyon
- Bevy 0.5: data oriented game engine built in Rust
What are some alternatives?
rapier - 2D and 3D physics engines focused on performance.
bevy-website - The source files for the official Bevy website
detonator - 2D game engine and editor 💥💣
roguelike-bevy-crossterm - Following Herbert Wolverson's Roguelike Tutorial - In Rust (https://bfnightly.bracketproductions.com/rustbook/), using bevy and crossterm.
rusty-shooter - [suspended] 3d shooter written in Rust using rg3d
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
bevy_text_mesh - A bevy 3D text mesh generator for displaying text
froggy - Component Graph System experiment
wgpu-rs - Rust bindings to wgpu native library
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]