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Guide-to-Modern-OpenGL-Functions
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Startup-Landing
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websites that provide design files?
there's this site that gives you design files and the designs are pretty complex: https://startuplanding.redq.io/
- which domain would you choose?
- Best free/cheap landing page creator for fake door testing?
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Tool to build simple landing page?
If youβre a developer/ know a bit of computer stuff https://startuplanding.redq.io/ is great for NextJS landing pages ;)
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My favorite resources for solo founders
Startup Landing - A list of free landing page templates for React, Gatsby & Next.js
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FREE Hosting Classic React Landing Page Template
π Check it live here: https://startuplanding.redq.io/ π Check it on Github: https://github.com/Startup-Landing/Startup-Landing π Check it on Producthunt: https://www.producthunt.com/posts/startup-landing
Guide-to-Modern-OpenGL-Functions
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What are things like SDL2, and OpenGL?
it shouldnt be, it uses opengl 3 which isnt deprecated (though after learnopengl.com, you should look at this https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions to learn the more modern way of using opengl) though bugs in opengl are usually kindof difficult to track down, one time i was certain everything was right but it was only a black screen, so i deleted all of the code and rewrote it exactly the same and it worked (100% just a silly mistake on my part though) as for the root_directory.h thing, without any context i cant really help you there
- converting legacy OpenGL to modern openGL
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Learning opengl 4.6?
https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions probably has all you need to cover DSA features, but by itself you won't understand it - it basically just tells you how these modern functions replace older functions.
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OpenGL learning tutorials
I personally think there are enough 3.3 tutorials out there, and that new ones should teach the modern paradigms introduced in OpenGL 4.X (DSA, immutable storage, sampler objects, vertex format, etc.). Basically, things mentioned in this post and this repo.
- Could only get the blue and red books for OpenGL 4.3
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What is the best OpenGL version to start with right now?
but other than that, if you just target desktop computers, there is no reason to go lower than 4.6 or 4.5 - if some GPU doesn't support it, it's probably too old for intensive graphics anyway. Stick with 4.5+ as DSA is worth it.
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Where do I go to learn more about MODERN modern OpenGL (e.g. 4.5/4.6)
This guide teaches some of the modern OpenGL functions (particularly DSA and VertexAttribFormat). https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions.
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Can someone look at this example code I've written to make sure I'm utilizing two VAOs properly?
an alternative way would be DSA. Have a look here: https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions and example code here https://github.com/Fr3nchK1ss/OpenGL-4.6-Hello-Triangle
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Is there an "Effective Modern C++" version of OpenGL?
Maybe that helps a bit. DSA is pretty straightforward. https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions . There is a lot more to modern OpenGL than just DSA. If you want to deep dive into modern rendering (and modern OpenGL) I can suggest https://www.amazon.de/Graphics-Rendering-Cookbook-comprehensive-algorithms/dp/1838986197/ref=mp_s_a_1_1?crid=NLRU5UJZT0IH&keywords=modern+rendering+cookbook&qid=1649074763&sprefix=modern+rendering+cookbook%2Caps%2C163&sr=8-1
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Does reading glfw library Documents make me learn opengl?
and then https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions for an actually sane and nice way of working with OGL.
What are some alternatives?
gatsby-starter-portfolio-jodie - Image-heavy photography portfolio with colorful accents & customizable pages. Includes adaptive image grids powered by CSS grid and automatic image integration into projects.
OpenGL-4.6-Hello-Triangle - The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.
components - Explore, copy, and mix hundreds of carefully crafted free Bootstrap 5 components and templates. For the complete list click the link below.
moderngl - Modern OpenGL binding for Python
Xamarin - This is a universal library that contains everything we need to know about the Xamarin universe. This is an open-source project from the community to the community.
M5E-SRD - The Modern5E Systems Reference Document (SRD).
diablo2oo2-s-Universal-Patcher-dUP-Windows - diablo2oo2's Universal Patcher - [dUP]
awesome-vulkan - Awesome Vulkan ecosystem
KendoReact Grid - Issue tracker - KendoReact http://www.telerik.com/kendo-react-ui/
glFast - Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou
Next.js - The React Framework
apitest - Simple comparison framework for APIs