Guide-to-Modern-OpenGL-Functions
A guide to using modern OpenGL functions. (by fendevel)
OpenGL-4.6-Hello-Triangle
The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access. (by Fr3nchK1ss)
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Guide-to-Modern-OpenGL-Functions | OpenGL-4.6-Hello-Triangle | |
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16 | 1 | |
965 | 28 | |
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3.6 | 10.0 | |
over 2 years ago | over 3 years ago | |
C | ||
Creative Commons Zero v1.0 Universal | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Guide-to-Modern-OpenGL-Functions
Posts with mentions or reviews of Guide-to-Modern-OpenGL-Functions.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-30.
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What are things like SDL2, and OpenGL?
it shouldnt be, it uses opengl 3 which isnt deprecated (though after learnopengl.com, you should look at this https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions to learn the more modern way of using opengl) though bugs in opengl are usually kindof difficult to track down, one time i was certain everything was right but it was only a black screen, so i deleted all of the code and rewrote it exactly the same and it worked (100% just a silly mistake on my part though) as for the root_directory.h thing, without any context i cant really help you there
- converting legacy OpenGL to modern openGL
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Learning opengl 4.6?
https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions probably has all you need to cover DSA features, but by itself you won't understand it - it basically just tells you how these modern functions replace older functions.
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OpenGL learning tutorials
I personally think there are enough 3.3 tutorials out there, and that new ones should teach the modern paradigms introduced in OpenGL 4.X (DSA, immutable storage, sampler objects, vertex format, etc.). Basically, things mentioned in this post and this repo.
- Could only get the blue and red books for OpenGL 4.3
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What is the best OpenGL version to start with right now?
but other than that, if you just target desktop computers, there is no reason to go lower than 4.6 or 4.5 - if some GPU doesn't support it, it's probably too old for intensive graphics anyway. Stick with 4.5+ as DSA is worth it.
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Where do I go to learn more about MODERN modern OpenGL (e.g. 4.5/4.6)
This guide teaches some of the modern OpenGL functions (particularly DSA and VertexAttribFormat). https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions.
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Can someone look at this example code I've written to make sure I'm utilizing two VAOs properly?
an alternative way would be DSA. Have a look here: https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions and example code here https://github.com/Fr3nchK1ss/OpenGL-4.6-Hello-Triangle
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Is there an "Effective Modern C++" version of OpenGL?
Maybe that helps a bit. DSA is pretty straightforward. https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions . There is a lot more to modern OpenGL than just DSA. If you want to deep dive into modern rendering (and modern OpenGL) I can suggest https://www.amazon.de/Graphics-Rendering-Cookbook-comprehensive-algorithms/dp/1838986197/ref=mp_s_a_1_1?crid=NLRU5UJZT0IH&keywords=modern+rendering+cookbook&qid=1649074763&sprefix=modern+rendering+cookbook%2Caps%2C163&sr=8-1
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Does reading glfw library Documents make me learn opengl?
and then https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions for an actually sane and nice way of working with OGL.
OpenGL-4.6-Hello-Triangle
Posts with mentions or reviews of OpenGL-4.6-Hello-Triangle.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-07.
-
Can someone look at this example code I've written to make sure I'm utilizing two VAOs properly?
an alternative way would be DSA. Have a look here: https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions and example code here https://github.com/Fr3nchK1ss/OpenGL-4.6-Hello-Triangle
What are some alternatives?
When comparing Guide-to-Modern-OpenGL-Functions and OpenGL-4.6-Hello-Triangle you can also consider the following projects:
moderngl - Modern OpenGL binding for Python
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Startup-Landing - Collection of free top of the line startup landing templates built using react/nextjs/gatsby. Free to download, simply edit and deploy! Updated weekly!
M5E-SRD - The Modern5E Systems Reference Document (SRD).
awesome-vulkan - Awesome Vulkan ecosystem
glFast - Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou
apitest - Simple comparison framework for APIs
WSServer - WinSock Server
Guide-to-Modern-OpenGL-Functions vs moderngl
OpenGL-4.6-Hello-Triangle vs LearnOpenGL
Guide-to-Modern-OpenGL-Functions vs Startup-Landing
Guide-to-Modern-OpenGL-Functions vs M5E-SRD
Guide-to-Modern-OpenGL-Functions vs awesome-vulkan
Guide-to-Modern-OpenGL-Functions vs glFast
Guide-to-Modern-OpenGL-Functions vs apitest
Guide-to-Modern-OpenGL-Functions vs LearnOpenGL
Guide-to-Modern-OpenGL-Functions vs WSServer