Guide-to-Modern-OpenGL-Functions Alternatives

Similar projects and alternatives to Guide-to-Modern-OpenGL-Functions

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better Guide-to-Modern-OpenGL-Functions alternative or higher similarity.

Guide-to-Modern-OpenGL-Functions reviews and mentions

Posts with mentions or reviews of Guide-to-Modern-OpenGL-Functions. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-30.
  • What are things like SDL2, and OpenGL?
    3 projects | /r/gamedev | 30 May 2023
    it shouldnt be, it uses opengl 3 which isnt deprecated (though after learnopengl.com, you should look at this https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions to learn the more modern way of using opengl) though bugs in opengl are usually kindof difficult to track down, one time i was certain everything was right but it was only a black screen, so i deleted all of the code and rewrote it exactly the same and it worked (100% just a silly mistake on my part though) as for the root_directory.h thing, without any context i cant really help you there
  • converting legacy OpenGL to modern openGL
    2 projects | /r/opengl | 10 Apr 2023
  • Learning opengl 4.6?
    2 projects | /r/opengl | 17 Feb 2023
    https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions probably has all you need to cover DSA features, but by itself you won't understand it - it basically just tells you how these modern functions replace older functions.
  • OpenGL learning tutorials
    2 projects | /r/opengl | 3 Feb 2023
    I personally think there are enough 3.3 tutorials out there, and that new ones should teach the modern paradigms introduced in OpenGL 4.X (DSA, immutable storage, sampler objects, vertex format, etc.). Basically, things mentioned in this post and this repo.
  • Can someone look at this example code I've written to make sure I'm utilizing two VAOs properly?
    3 projects | /r/opengl | 7 Apr 2022
    an alternative way would be DSA. Have a look here: https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions and example code here https://github.com/Fr3nchK1ss/OpenGL-4.6-Hello-Triangle
  • Is there an "Effective Modern C++" version of OpenGL?
    2 projects | /r/opengl | 4 Apr 2022
    Maybe that helps a bit. DSA is pretty straightforward. https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions . There is a lot more to modern OpenGL than just DSA. If you want to deep dive into modern rendering (and modern OpenGL) I can suggest https://www.amazon.de/Graphics-Rendering-Cookbook-comprehensive-algorithms/dp/1838986197/ref=mp_s_a_1_1?crid=NLRU5UJZT0IH&keywords=modern+rendering+cookbook&qid=1649074763&sprefix=modern+rendering+cookbook%2Caps%2C163&sr=8-1
  • Does reading glfw library Documents make me learn opengl?
    2 projects | /r/opengl | 26 Dec 2021
    and then https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions for an actually sane and nice way of working with OGL.
  • Question about learning OpenGL 4.x
    2 projects | /r/opengl | 5 Mar 2021
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