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Guide-to-Modern-OpenGL-Functions Alternatives
Similar projects and alternatives to Guide-to-Modern-OpenGL-Functions
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LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
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OpenGL-4.6-Hello-Triangle
The famous OpenGL "Hello triangle" using shaders. It uses the OpenGL 4.5 functionality called Direct State Access.
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WorkOS
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Startup-Landing
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glFast
Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou
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M5E-SRD
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InfluxDB
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apitest
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Guide-to-Modern-OpenGL-Functions reviews and mentions
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What are things like SDL2, and OpenGL?
it shouldnt be, it uses opengl 3 which isnt deprecated (though after learnopengl.com, you should look at this https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions to learn the more modern way of using opengl) though bugs in opengl are usually kindof difficult to track down, one time i was certain everything was right but it was only a black screen, so i deleted all of the code and rewrote it exactly the same and it worked (100% just a silly mistake on my part though) as for the root_directory.h thing, without any context i cant really help you there
- converting legacy OpenGL to modern openGL
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Learning opengl 4.6?
https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions probably has all you need to cover DSA features, but by itself you won't understand it - it basically just tells you how these modern functions replace older functions.
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OpenGL learning tutorials
I personally think there are enough 3.3 tutorials out there, and that new ones should teach the modern paradigms introduced in OpenGL 4.X (DSA, immutable storage, sampler objects, vertex format, etc.). Basically, things mentioned in this post and this repo.
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Can someone look at this example code I've written to make sure I'm utilizing two VAOs properly?
an alternative way would be DSA. Have a look here: https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions and example code here https://github.com/Fr3nchK1ss/OpenGL-4.6-Hello-Triangle
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Is there an "Effective Modern C++" version of OpenGL?
Maybe that helps a bit. DSA is pretty straightforward. https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions . There is a lot more to modern OpenGL than just DSA. If you want to deep dive into modern rendering (and modern OpenGL) I can suggest https://www.amazon.de/Graphics-Rendering-Cookbook-comprehensive-algorithms/dp/1838986197/ref=mp_s_a_1_1?crid=NLRU5UJZT0IH&keywords=modern+rendering+cookbook&qid=1649074763&sprefix=modern+rendering+cookbook%2Caps%2C163&sr=8-1
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Does reading glfw library Documents make me learn opengl?
and then https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions for an actually sane and nice way of working with OGL.
- Question about learning OpenGL 4.x
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A note from our sponsor - WorkOS
workos.com | 17 Apr 2024
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fendevel/Guide-to-Modern-OpenGL-Functions is an open source project licensed under Creative Commons Zero v1.0 Universal which is not an OSI approved license.
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