Guide-to-Modern-OpenGL-Functions
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Guide-to-Modern-OpenGL-Functions
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What are things like SDL2, and OpenGL?
it shouldnt be, it uses opengl 3 which isnt deprecated (though after learnopengl.com, you should look at this https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions to learn the more modern way of using opengl) though bugs in opengl are usually kindof difficult to track down, one time i was certain everything was right but it was only a black screen, so i deleted all of the code and rewrote it exactly the same and it worked (100% just a silly mistake on my part though) as for the root_directory.h thing, without any context i cant really help you there
- converting legacy OpenGL to modern openGL
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Learning opengl 4.6?
https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions probably has all you need to cover DSA features, but by itself you won't understand it - it basically just tells you how these modern functions replace older functions.
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OpenGL learning tutorials
I personally think there are enough 3.3 tutorials out there, and that new ones should teach the modern paradigms introduced in OpenGL 4.X (DSA, immutable storage, sampler objects, vertex format, etc.). Basically, things mentioned in this post and this repo.
- Could only get the blue and red books for OpenGL 4.3
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What is the best OpenGL version to start with right now?
but other than that, if you just target desktop computers, there is no reason to go lower than 4.6 or 4.5 - if some GPU doesn't support it, it's probably too old for intensive graphics anyway. Stick with 4.5+ as DSA is worth it.
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Where do I go to learn more about MODERN modern OpenGL (e.g. 4.5/4.6)
This guide teaches some of the modern OpenGL functions (particularly DSA and VertexAttribFormat). https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions.
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Can someone look at this example code I've written to make sure I'm utilizing two VAOs properly?
an alternative way would be DSA. Have a look here: https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions and example code here https://github.com/Fr3nchK1ss/OpenGL-4.6-Hello-Triangle
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Is there an "Effective Modern C++" version of OpenGL?
Maybe that helps a bit. DSA is pretty straightforward. https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions . There is a lot more to modern OpenGL than just DSA. If you want to deep dive into modern rendering (and modern OpenGL) I can suggest https://www.amazon.de/Graphics-Rendering-Cookbook-comprehensive-algorithms/dp/1838986197/ref=mp_s_a_1_1?crid=NLRU5UJZT0IH&keywords=modern+rendering+cookbook&qid=1649074763&sprefix=modern+rendering+cookbook%2Caps%2C163&sr=8-1
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Does reading glfw library Documents make me learn opengl?
and then https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions for an actually sane and nice way of working with OGL.
M5E-SRD
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New Modern5E SRD Now Under Development
Learn more at the Modern5E Github Page.
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Modern5E SRD Under Development
For more info visit the M5E Kaban project page at ... https://github.com/Juxtagames/M5E-SRD/projects/4
- Modern5E SRD Project Outline
- Modern5E SRD Development Project
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moderngl - Modern OpenGL binding for Python
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Startup-Landing - Collection of free top of the line startup landing templates built using react/nextjs/gatsby. Free to download, simply edit and deploy! Updated weekly!
DND.SRD.Wiki - Dungeons & Dragons 5th Edition SRD converted to Markdown.
awesome-vulkan - Awesome Vulkan ecosystem
micro-rpg-catalog - A bunch of resources for micro-mini RPG systems
glFast - Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou
libsrd5 - A System Reference Document 5.1 (SRD) Implementation in C#.
apitest - Simple comparison framework for APIs
DnD_5e_Perfect_Spells - 5th Edition Spells - curated into a json format. also a big list of special woods and metals