SpriteSheetRenderer
dmotion
SpriteSheetRenderer | dmotion | |
---|---|---|
1 | 1 | |
371 | 465 | |
- | 0.0% | |
0.0 | 0.9 | |
over 1 year ago | about 1 year ago | |
ShaderLab | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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SpriteSheetRenderer
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Unity DOTS based voxel fire
While I do not know exactly what experiments you performed.. From a lot of research and experience, I can say with certainty that they are the fastest method unity has to rendering the same mesh a lot of times on screen. For example, the approach used here: https://github.com/fabriziospadaro/SpriteSheetRenderer
dmotion
What are some alternatives?
ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.
Uween - Lightweight tween library for Unity.
UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size
Latios-Framework - A Unity DOTS framework for my personal projects
Megacity-Sample - Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, multiplayer experience that can support 64+ players simultaneously.
SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
UnityHFSM - A simple yet powerful class-based hierarchical finite state machine for Unity
UnityEntities-AutomatedTests-Sample - A sample how to write Unit and Performance tests for a game that uses Unity.Entities