Cinder
tinyraytracer
Cinder | tinyraytracer | |
---|---|---|
1 | 9 | |
6 | 4,893 | |
- | - | |
0.0 | 0.0 | |
about 2 years ago | 10 months ago | |
C++ | C++ | |
Apache License 2.0 | - |
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Cinder
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I finally made a completed app in c++
If you wanna, you could also check out some of my code: https://github.com/SparkyPotato/Cinder and some other stuff in the same account.
tinyraytracer
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But can it raytrace?
Source: https://github.com/ssloy/tinyraytracer
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What are the best textbooks/resources for learning graphics programming practically in 2023?
Tiny raytracer and the related tiny series are pretty good implementations of certain popular rendering techniques, without the use of an API.
- Where do I start learning graphics programming?
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yep people like this exist
For some reason, that reminded me of this.
- It is so boring
- Project based learning: a blank for a platformer game in 296 lines of C++
- TinyRayTracer: Understandable RayTracing in 256 lines of bare C++
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Project Ideas
Check out this: https://raytracing.github.io https://github.com/ssloy/tinyraytracer/wiki
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Dissecting the Apple M1 GPU, Part III
An excellent starting point for anyone interested in low-level graphics programming is Sokolov’s tinyraytracer [0]. It’s also a great way to learn a new language (work through the code while porting it to $DIFFERENT_LANGUAGE).
[0]: https://github.com/ssloy/tinyraytracer
What are some alternatives?
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
Open3D - Open3D: A Modern Library for 3D Data Processing
SFML - Simple and Fast Multimedia Library
PortableGL - An implementation of OpenGL 3.x-ish in clean C
RayTracing - Realtime GPU Path tracer based on OpenCL and OpenGL
vello - An experimental GPU compute-centric 2D renderer.
ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++
sdl2-demo - sdl2 platformer game blank repository
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
svo-raytracer - Java/LWJGL pathtracer based on the paper "Efficient Sparse Voxel Octrees" by Samuli Laine and Tero Karras.