SimpleUnityTCP VS UnitySimpleTCPNetwork

Compare SimpleUnityTCP vs UnitySimpleTCPNetwork and see what are their differences.

SimpleUnityTCP

🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved. (by EricBatlle)
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SimpleUnityTCP UnitySimpleTCPNetwork
1 1
49 0
- -
0.0 3.8
almost 3 years ago about 3 years ago
C# C#
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SimpleUnityTCP

Posts with mentions or reviews of SimpleUnityTCP. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-04.

UnitySimpleTCPNetwork

Posts with mentions or reviews of UnitySimpleTCPNetwork. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-04.

What are some alternatives?

When comparing SimpleUnityTCP and UnitySimpleTCPNetwork you can also consider the following projects:

Telepathy - Simple, message based, MMO Scale TCP networking in C#. And no magic.

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.

Mirror - #1 Open Source Unity Networking Library

silver-sniffle - Ncurses TCP Chat

BedrockFramework - High performance, low level networking APIs for building custom servers and clients.

Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror

ctsTraffic - ctsTraffic is a highly scalable client/server networking tool giving detailed performance and reliability analytics

TcpClientIo - TcpClientIo Wrapper of TcpClient what help focus on WHAT you transfer over TCP, not HOW

zig-network - A smallest-common-subset of socket functions for crossplatform networking, TCP & UDP

Oxide.GettingOverItMP - A multiplayer mod for the game Getting Over It with Bennett Foddy, powered by the Oxide modding framework