SimpleUnityTCP VS Mirror

Compare SimpleUnityTCP vs Mirror and see what are their differences.

SimpleUnityTCP

🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved. (by EricBatlle)
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SimpleUnityTCP Mirror
1 23
49 4,860
- 1.6%
0.0 9.8
almost 3 years ago 4 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SimpleUnityTCP

Posts with mentions or reviews of SimpleUnityTCP. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-04.

Mirror

Posts with mentions or reviews of Mirror. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-29.

What are some alternatives?

When comparing SimpleUnityTCP and Mirror you can also consider the following projects:

Telepathy - Simple, message based, MMO Scale TCP networking in C#. And no magic.

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror

BedrockFramework - High performance, low level networking APIs for building custom servers and clients.

EpicOnlineTransport - A Transport for Mirror using Epic Online Services

ctsTraffic - ctsTraffic is a highly scalable client/server networking tool giving detailed performance and reliability analytics

Riptide - Lightweight C# networking solution for multiplayer games.

zig-network - A smallest-common-subset of socket functions for crossplatform networking, TCP & UDP

2D-MMORPG-Youtube - An Open Source 2D MMORPG with Azure (AKS [K8s], CosmosDB and Redis) and Unity Game Engine

Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.

fuse - Multiplayer Online Standard