SimpleUnityTCP
zig-network
SimpleUnityTCP | zig-network | |
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1 | 3 | |
49 | 391 | |
- | - | |
0.0 | 6.3 | |
almost 3 years ago | about 2 months ago | |
C# | Zig | |
MIT License | MIT License |
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SimpleUnityTCP
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Exploring TCP Network in Unity
SimpleUnityTCP
zig-network
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Zig Common Tasks - a collection of Zig code snippets for some of the most common tasks
There is an external package which you can use instead here that is cross compatible between systems: https://github.com/MasterQ32/zig-network
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Socket/UDP implementation? => CoAP
As `std.net` is this experimental, there is currently no support for UDP at all in the standard library. However there is a library named zig-network which supports UDP sockets. There's also an example of UDP Discovery Protocol implemented with in examples/discovery which uses them so you can quickly start with an UDP client and server.
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What is a good resource guide to learning network programming in zig. I am reading Network Programming in C from Packt. I can do a @cImport but I want it to be purely in Zig. I for example in the text they use netdb, is there an equivalent in Zig?
Try use: https://github.com/MasterQ32/zig-network
What are some alternatives?
Telepathy - Simple, message based, MMO Scale TCP networking in C#. And no magic.
ctsTraffic - ctsTraffic is a highly scalable client/server networking tool giving detailed performance and reliability analytics
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
zgl - Zig OpenGL Wrapper
Mirror - #1 Open Source Unity Networking Library
netpunch
BedrockFramework - High performance, low level networking APIs for building custom servers and clients.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
zig-common-tasks - Zig common tasks (code samples)
Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.
async_io_uring - An event loop in Zig using io_uring and coroutines