SimpleUnityTCP
BedrockFramework
Our great sponsors
SimpleUnityTCP | BedrockFramework | |
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1 | 6 | |
49 | 1,024 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SimpleUnityTCP
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Exploring TCP Network in Unity
SimpleUnityTCP
BedrockFramework
- Is there a better way to do Sockets?
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Optimization/suggestions for networking library
PS: I wrote a networking library that I should fine more time to work on here https://github.com/davidfowl/BedrockFramework/. It might serve as some inspiration.
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Sources for TCPClient and sockets programming
Sockets are best handled by a dedicated library. Another good tcp/socket library is Project Bedrock. It runs on top of kestrel, is very fast and stable.
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C#10 e ASP.NET 6, oque esperar dessa dupla?
Mais informações: BedrockFramework
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Help needed for creating a windows service that runs TCP socket server and keep listening for the incoming client requests.
Shameless plug https://github.com/davidfowl/Bedrockframework
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dotnet console program stops running on its own
Shamless plug, you can use a networking framework that does this for you https://github.com/davidfowl/BedrockFramework.
What are some alternatives?
Telepathy - Simple, message based, MMO Scale TCP networking in C#. And no magic.
WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
XPlaneConnector - Read data and send commands to XPlane via UDP
Mirror - #1 Open Source Unity Networking Library
notifo - Multi channel notification service for collaboration tools, e-commerce, news service and more.
ctsTraffic - ctsTraffic is a highly scalable client/server networking tool giving detailed performance and reliability analytics
NModbus4 - NModbus4 is a C# implementation of the Modbus protocol. This project is archived in favor of https://github.com/NModbus/NModbus
zig-network - A smallest-common-subset of socket functions for crossplatform networking, TCP & UDP
perfview - PerfView is a CPU and memory performance-analysis tool
Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.
DotNetty - DotNetty project – a port of netty, event-driven asynchronous network application framework