SimpleUnityTCP VS BedrockFramework

Compare SimpleUnityTCP vs BedrockFramework and see what are their differences.

SimpleUnityTCP

🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved. (by EricBatlle)

BedrockFramework

High performance, low level networking APIs for building custom servers and clients. (by davidfowl)
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SimpleUnityTCP BedrockFramework
1 6
49 1,024
- -
0.0 0.0
almost 3 years ago 3 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SimpleUnityTCP

Posts with mentions or reviews of SimpleUnityTCP. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-04.

BedrockFramework

Posts with mentions or reviews of BedrockFramework. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-06.

What are some alternatives?

When comparing SimpleUnityTCP and BedrockFramework you can also consider the following projects:

Telepathy - Simple, message based, MMO Scale TCP networking in C#. And no magic.

WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

XPlaneConnector - Read data and send commands to XPlane via UDP

Mirror - #1 Open Source Unity Networking Library

notifo - Multi channel notification service for collaboration tools, e-commerce, news service and more.

ctsTraffic - ctsTraffic is a highly scalable client/server networking tool giving detailed performance and reliability analytics

NModbus4 - NModbus4 is a C# implementation of the Modbus protocol. This project is archived in favor of https://github.com/NModbus/NModbus

zig-network - A smallest-common-subset of socket functions for crossplatform networking, TCP & UDP

perfview - PerfView is a CPU and memory performance-analysis tool

Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.

DotNetty - DotNetty project – a port of netty, event-driven asynchronous network application framework