UnitySimpleTCPNetwork
Client-Side-Prediction
UnitySimpleTCPNetwork | Client-Side-Prediction | |
---|---|---|
1 | 1 | |
0 | 100 | |
- | - | |
3.8 | 0.0 | |
about 3 years ago | about 1 year ago | |
C# | C# | |
- | MIT License |
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UnitySimpleTCPNetwork
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Exploring TCP Network in Unity
Here is the complete project.
Client-Side-Prediction
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Client side prediction using Mirror, how?
https://github.com/GiovanniZambiasi/Client-Side-Prediction may be a good starting point.
What are some alternatives?
Telepathy - Simple, message based, MMO Scale TCP networking in C#. And no magic.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.
Mirror - #1 Open Source Unity Networking Library
silver-sniffle - Ncurses TCP Chat
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.
ForgeNetworkingRemastered - See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy
TcpClientIo - TcpClientIo Wrapper of TcpClient what help focus on WHAT you transfer over TCP, not HOW
quantum-space-buddies - Quantum Space Buddies ( QSB ) is a multiplayer mod for Outer Wilds.
Oxide.GettingOverItMP - A multiplayer mod for the game Getting Over It with Bennett Foddy, powered by the Oxide modding framework
crystalorb - Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).