UnitySimpleTCPNetwork VS Client-Side-Prediction

Compare UnitySimpleTCPNetwork vs Client-Side-Prediction and see what are their differences.

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UnitySimpleTCPNetwork Client-Side-Prediction
1 1
0 100
- -
3.8 0.0
about 3 years ago about 1 year ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnitySimpleTCPNetwork

Posts with mentions or reviews of UnitySimpleTCPNetwork. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-04.

Client-Side-Prediction

Posts with mentions or reviews of Client-Side-Prediction. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UnitySimpleTCPNetwork and Client-Side-Prediction you can also consider the following projects:

Telepathy - Simple, message based, MMO Scale TCP networking in C#. And no magic.

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.

Mirror - #1 Open Source Unity Networking Library

silver-sniffle - Ncurses TCP Chat

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

SimpleUnityTCP - 🖧 Simple Unity Project to show how TCP communication are builded in C# without multi-threading or Unity network (Unet) involved.

ForgeNetworkingRemastered - See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy

TcpClientIo - TcpClientIo Wrapper of TcpClient what help focus on WHAT you transfer over TCP, not HOW

quantum-space-buddies - Quantum Space Buddies ( QSB ) is a multiplayer mod for Outer Wilds.

Oxide.GettingOverItMP - A multiplayer mod for the game Getting Over It with Bennett Foddy, powered by the Oxide modding framework

crystalorb - Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).