SimpleGOAP VS ai-series-part-14.5

Compare SimpleGOAP vs ai-series-part-14.5 and see what are their differences.

SimpleGOAP

SimpleGOAP is a lightweight C# implementation of goal oriented action planning. (by tckerr)

ai-series-part-14.5

Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target (by llamacademy)
Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
SimpleGOAP ai-series-part-14.5
1 1
16 7
- -
10.0 0.0
about 2 years ago almost 3 years ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SimpleGOAP

Posts with mentions or reviews of SimpleGOAP. We have used some of these posts to build our list of alternatives and similar projects.

ai-series-part-14.5

Posts with mentions or reviews of ai-series-part-14.5. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing SimpleGOAP and ai-series-part-14.5 you can also consider the following projects:

ReGoap - Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

ai-series-part-24 - Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas

ai-series-part-20 - This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.

ultimate-volleyball - 3D RL Volleyball environment built on Unity ML-Agents

ai-series-part-15 - Project for the AI Series Part 15 tutorial where we spawn NavMeshAgents at runtime on a Procedurally baked NavMesh that is baked only around the player in a large or procedurally generated world.

ai-series-part-22 - Tutorial repository for AI Series Part 22, which is Part 2 of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21 and implemented a new channeled ability - fire breath

ai-series-part-14 - Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene

ai-series-part-17 - In this tutorial repository I show how to upgrade the AgentLinkMover script provided by Unity in the NavMesh Components repository to allow configuring Agent Move Method per NavMesh Area Type