SimpleGOAP Alternatives
Similar projects and alternatives to SimpleGOAP
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ai-series-part-14.5
Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target
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ai-series-part-24
Tutorial repository for AI Series Part 24, which is the 4th and final part of a sub-series to implement enemy skills and abilities. In this repository we have extended the foundation from part 21, 22, and 23 to implement a new instant-cast ability - poison gas
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ai-series-part-20
This tutorial repository is the end state of the AI Series Part 20 - Weighted Random Spawning video where we implement a new spawn method and define these spawn configurations in ScriptableObjects.
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ai-series-part-14
Project corresponding to AI Series Part 14 where we implement Baking NavMesh at Runtime around the Player, instead of baking on the entire scene
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ai-series-part-31
learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.
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SimpleGOAP reviews and mentions
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GOAP (Goal-Oriented Action Planning) is absolutely terrific.
If anyone is looking for a simple C# GOAP library, I wrote one earlier this year for fun. I haven’t used it myself for gamedev yet, but it should be quite easy to integrate into Godot Mono: https://github.com/tckerr/SimpleGOAP
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The primary programming language of SimpleGOAP is C#.
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