Simple-Unity-Audio-Manager VS realtime-CSG-for-unity

Compare Simple-Unity-Audio-Manager vs realtime-CSG-for-unity and see what are their differences.

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Simple-Unity-Audio-Manager realtime-CSG-for-unity
1 11
449 696
- -
5.9 3.5
about 2 months ago 7 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Simple-Unity-Audio-Manager

Posts with mentions or reviews of Simple-Unity-Audio-Manager. We have used some of these posts to build our list of alternatives and similar projects.
  • How should i handle playing background music?
    1 project | /r/Unity2D | 22 Apr 2023
    You could use https://github.com/jackyyang09/Simple-Unity-Audio-Manager. It is relatively easy to implement, uses scriptable objects which is a good point, and provides a few monobehaviours to handle specific situations likes audio areas for instance.

realtime-CSG-for-unity

Posts with mentions or reviews of realtime-CSG-for-unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-19.

What are some alternatives?

When comparing Simple-Unity-Audio-Manager and realtime-CSG-for-unity you can also consider the following projects:

ColorfulFolders - Very simple Unity utility to set custom colors for Project window folders

SabreCSG - Level design tools for Unity

Cavern - Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.

Chisel.Prototype - Work in progress prototype for the Chisel Level Editor, for Unity

eurosound-editor - A .NET program aiming to reimplement the original EuroSound tool by Eurocom.

CompilePal - A tool to assist in the compiling of source engine maps

Unity-game-hacking - A guide for hacking unity games

KDTree - Fast KDTree for Unity, with thread-safe querying.

quake-leveldesign-starterkit - A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.

EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects

EzySlice - An open source mesh slicer framework for Unity3D Game Engine. Written in C#.

MessageKit - Decoupled message sending system meant as a replacement for SendMessage and its variants.