Simple-Unity-Audio-Manager VS Cavern

Compare Simple-Unity-Audio-Manager vs Cavern and see what are their differences.

Simple-Unity-Audio-Manager

A decentralized audio playing system for Unity, designed for simplicity and built to scale! (by jackyyang09)

Cavern

Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more. (by VoidXH)
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Simple-Unity-Audio-Manager Cavern
1 2
449 268
- -
5.9 9.2
about 2 months ago 8 days ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Simple-Unity-Audio-Manager

Posts with mentions or reviews of Simple-Unity-Audio-Manager. We have used some of these posts to build our list of alternatives and similar projects.
  • How should i handle playing background music?
    1 project | /r/Unity2D | 22 Apr 2023
    You could use https://github.com/jackyyang09/Simple-Unity-Audio-Manager. It is relatively easy to implement, uses scriptable objects which is a good point, and provides a few monobehaviours to handle specific situations likes audio areas for instance.

Cavern

Posts with mentions or reviews of Cavern. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-02.
  • Multi-channel Audio Part 2
    2 projects | news.ycombinator.com | 2 Feb 2024
    Somewhat tangential, but here's a cool somewhat open-source project related to Dolby Atmos:

    https://cavern.sbence.hu/cavern/

    https://github.com/VoidXH/Cavern

    The visualizer, which is what I was _most_ interested in (along with software decoding) is written in C# and the rendering is done in Unity -- both things I valued & thought were cool. In theory, you could build a DIY multi-channel "receiver" with this type of software if given enough audio outputs (and/or put something like Dante to use).

    I explored it a bit further but it's relatively cost prohibitive, especially if you want to do something like accept HDMI input, it gets messy. AFAICT, at least when I went down this research path a few months back, even finding & getting dev kits/boards with HDMI input (of semi-recent generation) was non-trivial & pretty pricey.

  • How would i convert a Dolby Atmos M4a into a wav file?
    1 project | /r/ffmpeg | 26 Sep 2022

What are some alternatives?

When comparing Simple-Unity-Audio-Manager and Cavern you can also consider the following projects:

ColorfulFolders - Very simple Unity utility to set custom colors for Project window folders

Lasp - Low-latency Audio Signal Processing plugin for Unity

eurosound-editor - A .NET program aiming to reimplement the original EuroSound tool by Eurocom.

SoundMaker - You can do The following content with this library. 1. make the sound of chiptune(old game sound) 2. export sound to a file of wave format.

SoundSwitch - C# application to switch default playing device. Download: https://soundswitch.aaflalo.me/

Volumey - Volume mixer that allows you to set up global hotkeys to control your Windows audio system.