Silk.NET
gir.core
Silk.NET | gir.core | |
---|---|---|
35 | 11 | |
3,686 | 265 | |
2.5% | 5.3% | |
5.2 | 8.8 | |
8 days ago | 8 days ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Silk.NET
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Is there a real time graphics llibrary in c#
A couple other options than what has been suggested so far: - TerraFX.Interop.Windows. Raw, blittable, 1:1 bindings for all Win32, D2D/D3D11/D3D12 APIs (there's also a version with Vulkan bindings). As close to doing #include as you can get in C#. This is my personal favorite, I use it in my own ComputeSharp library, and transitively we use it in the Microsoft Store too 🙂 - Silk.NET another version of high-performance bindings, more opinionated than TerraFX and with some additional helpers to make it a bit easier to use.
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Math Game Project
Here is an example of using "releases" in GitHub: https://github.com/dotnet/Silk.NET/releases. Most repositories use releases and releases seem like they wpuld be appropriate for your repository too.
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Is there a way to display 3D models on a page?
I've been looking at this. Is this similar to the UrhoSharp project you talk about? https://github.com/dotnet/Silk.NET
- [WinUI] High level 2D rendering library
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SDL2 + OpenGL in C#?
Have you looked at Silk.NET before?
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Using .NET with low level rendering code?
Take a look at https://github.com/dotnet/Silk.NET . You should be able to use your existing rendering context with it. So you could use something like imgui (They have bindings for that) to render your UI. Or if you just start writing your rendering code, you could consider writing the whole rendering engine with it. I used it in the past for a game engine and performance is no problem for most of the usecases.
- Anybody using System.Numerics for 3D graphic applications?
- Cross-platform audio playback
- C# Game engine - suggestions
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Why is every graphics API C# wrapper I find deprecated?
If you want something more ".NET like", check out Silk.NET instead. It's also community maintained and in the .NET Foundation, but does name remappings, friendly API overloads, and other things that make it feel more ".NET like": https://github.com/dotnet/Silk.NET
gir.core
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Vala Programming Language
Go is notoriously difficult to use in a scenario like this, especially when bindings to C# in the form of https://github.com/gircore/gir.core exist (overhead of calling which is very low by nature of interop being a first-class feature since .NET's inception).
- Gir.Core – a C# library for writing GTK(GObject)-based applications
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Choose Font with GTK4 and .NET 8
Gir.Core Gtk-4.0 Samples
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Counter App with GTK4 and .NET 8
Gir.Core
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Inkscape (vector graphics editor) is hiring: Accelerating the GTK4 migration
And it doesn't even include all the bindings: The recent gir.core is missing or GTK server.
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is Plasma written in C++ or QML, or both?
In C# you would implement GUI apps with MVVM using XAML, WinUI or https://github.com/gircore/gir.core
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Is it possible to write libadwaita apps using C#?
It is! The library you’ll want to use is gir.core.
- Gir.Core: C# binding generator for GObject
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.NET 6 is now in Ubuntu 22.04
gir.core is early in development and would allow you to develop GTK applications (or rather anything to do with GObject) although im not sure how much you can do with it currently.
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Looking for some project to contribute.
Gir.core could use a hand. https://github.com/gircore/gir.core
What are some alternatives?
OpenTK - The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
FrEee - An open source clone of the classic 4X game Space Empires IV.
Veldrid - A low-level, portable graphics library for .NET.
GtkSharp - .NET wrapper for Gtk and other related libraries
Vortice.Windows - .NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
EverythingToolbar - Everything integration for the Windows taskbar. [Moved to: https://github.com/srwi/EverythingToolbar]
SharpDX
GraphQLinq - LINQ to GraphQL - Strongly typed GraphQL queries with LINQ query syntax. No more magic strings and runtime errors.
Interactive Data Display for WPF - Interactive Data Display for WPF is a set of controls for adding interactive visualization of dynamic data to your application. It allows to create line graphs, bubble charts, heat maps and other complex 2D plots which are very common in scientific software. Interactive Data Display for WPF integrates well with Bing Maps control to show data on a geographic map in latitude/longitude coordinates. The controls can also be operated programmatically.
EverythingToolbar - Everything integration for the Windows taskbar.
Win2D - Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing apps for the Windows Universal Platform (UWP). It utilizes the power of Direct2D, and integrates seamlessly with XAML and CoreWindow.
EasyData - Adaptive CRUD for ASP.NET Core. With EasyData you can get both API endpoints and client-side UI for all CRUD operations in a matter of minutes using just your DbContext and a few lines of code.