ShaderGraphBaker
Use ShaderGraph as a texture creation tool! (by omid3098)
OpenGraphGUI
An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while providing ease-of-use to developers via tagging. (by RobProductions)
ShaderGraphBaker | OpenGraphGUI | |
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1 | 2 | |
60 | 27 | |
- | - | |
0.0 | 4.2 | |
almost 2 years ago | 4 months ago | |
C# | C# | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ShaderGraphBaker
Posts with mentions or reviews of ShaderGraphBaker.
We have used some of these posts to build our list of alternatives
and similar projects.
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Following a great tutorial by Erindale Woodford in Blender, I could make a procedural brick shader using ShaderGraph in Unity. (with some modifications)
You can Read more about that here. or get the source code at my Github.
OpenGraphGUI
Posts with mentions or reviews of OpenGraphGUI.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-31.
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OpenGraphGUI - An Open Source custom Shader GUI package I made for use with URP ShaderGraphs! Features single line texture properties, linked fields, labels, and spacing options from within ShaderGraph using simple tags. Contributions appreciated!
The goal of OpenGraphGUI was to provide a freely-available codebase that lets you match your custom Shaders much closer to the look of the builtin ones such as URP Lit. As such, feel free to use it in any project whether it be commercial or personal. Attribution is appreciated but not required. I'm also happy to review pull requests for anyone that wishes to contribute their knowledge to this effort.
What are some alternatives?
When comparing ShaderGraphBaker and OpenGraphGUI you can also consider the following projects:
ProceduralToolkit - Procedural generation library for Unity
UpmGitExtension - This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
URP-PSX - PSX retro graphics plugin for URP with Shadergraph in Unity
Sceelix - A procedural generation software for automating 2D/3D content creation.