Rocket-Jump VS DotRecast

Compare Rocket-Jump vs DotRecast and see what are their differences.

DotRecast

DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers (by ikpil)
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Rocket-Jump DotRecast
1 -
1 402
- -
2.7 9.7
12 months ago about 7 hours ago
C# C#
MIT License zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Rocket-Jump

Posts with mentions or reviews of Rocket-Jump. We have used some of these posts to build our list of alternatives and similar projects.

DotRecast

Posts with mentions or reviews of DotRecast. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning DotRecast yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing Rocket-Jump and DotRecast you can also consider the following projects:

ArchiSteamFarm - C# application with primary purpose of farming Steam cards from multiple accounts simultaneously.

MonoGame - One framework for creating powerful cross-platform games.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

ai-series-part-34 - In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.

mountain-goap - A GOAP (Goal Oriented Action Planning) AI library, written in C#.

TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures

Nez - Nez is a free 2D focused framework that works with MonoGame and FNA

ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

Duality - a 2D Game Development Framework

UrhoSharp - Code to integrate with the Urho3D engine

Riptide - Lightweight C# networking solution for multiplayer games.

ZigZag - Made a game based on a task from some Unity Junior Developer vacancy.