SUSMachine
UnityHFSM
SUSMachine | UnityHFSM | |
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1 | 2 | |
27 | 879 | |
- | - | |
4.2 | 8.3 | |
8 months ago | 6 months ago | |
C# | C# | |
MIT License | MIT License |
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SUSMachine
UnityHFSM
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Dear Reddit members, could you recommend a YouTube or something that makes TopDown Boss Monster?
I used this video https://www.youtube.com/watch?v=jnETyJUiCiM which uses this state machines https://github.com/Inspiaaa/UnityHFSM/. It is very informative and i like how in the video you use colliders to trigger different states.
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Working on the overworld pathfinding system for our game Lost In The Open!
Can't think of big guides I've followed, but I'll give you one I've gotten massive value from recently: a GitHub repo of a Finite State Machine for Unity https://github.com/Inspiaaa/UnityHFSM
What are some alternatives?
DiscreteStatePattern - A pattern for creating highly compact and light-weight general purpose finite state machines. [Moved to: https://github.com/DidacticSpectre/DiscreteStatePattern]
SS3D - Space Station 3D, another remake of SS13, but with an extra D.
DiscreteStatePattern - A pattern for creating highly compact and light-weight general purpose finite state machines.
UniFlux - Typed Event Driven with Flux for Unity.
StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.
Sherpa - A lightweight HTTP server
dmotion - DMotion - A high level Animation Framework for Unity DOTS
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.
Riptide - Lightweight C# networking solution for multiplayer games.