SSVOpenHexagon VS steam-runtime

Compare SSVOpenHexagon vs steam-runtime and see what are their differences.

SSVOpenHexagon

C++20 FOSS clone of "Super Hexagon". Depends on SSVStart, SSVEntitySystem, SSVLuaWrapper, SSVMenuSystem, JSONcpp, SFML2.0. Features JSON/LUA customizable game files, a soundtrack by BOSSFIGHT, pseudo-3D effects. (by vittorioromeo)

steam-runtime

A runtime environment for Steam applications (by ValveSoftware)
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SSVOpenHexagon steam-runtime
20 86
605 1,153
- 1.4%
6.4 6.6
2 months ago 7 months ago
C Shell
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SSVOpenHexagon

Posts with mentions or reviews of SSVOpenHexagon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-29.

steam-runtime

Posts with mentions or reviews of steam-runtime. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-12.
  • One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
    5 projects | news.ycombinator.com | 12 Oct 2023
    > It turns out that unless the game is explicitly marked (by Valve reviewers), Steam Deck will use the Windows build + Proton even if a Linux version is available.

    I found this which sounds like it's not the default, but is in fact a result of compatibility testing:

    > If your game has gone through Steam Deck compatibility testing and the testers reported that the native Linux version didn't work (because of #579), then it might have been flagged to run the Windows binaries via Proton by default, instead of the native Linux version.

    per https://github.com/ValveSoftware/steam-runtime/issues/585

  • Chromebook Plus: more performance and AI capabilities
    3 projects | news.ycombinator.com | 2 Oct 2023
    > Where is it written that steam-run will magically execute most binaries without patching them?

    Somewhere in here: https://github.com/ValveSoftware/steam-runtime

    :p

    But I do get what you're saying. Once Flakes are default, I hope people start a proper push to clear up documentation and streamline the development process. The end-result is amazing, and the perfect OS/packaging system for my needs. The means of getting there... need a lot of work. I'm along for the ride either way.

  • i386 in Ubuntu Won't Die
    2 projects | news.ycombinator.com | 27 Aug 2023
    I think they have something a bit like a container built into Steam: https://github.com/ValveSoftware/steam-runtime
  • Gaming on Linux easier on Debian based distros vs Arch based?
    1 project | /r/linux_gaming | 9 Jul 2023
  • How do you build games for Steam Linux Runtime?
    3 projects | /r/godot | 14 Jun 2023
    this is for steamworks API, my understanding is there's a separate SDK for consuming Linux dependencies like glibc. Like Soldier runtime, Sniper runtime, and so on. Am I wrong in thinking these are two separate SDKs? here's the link to the other SDK I'm talking about: https://github.com/ValveSoftware/steam-runtime
  • After 4 years of development, 100% on Linux, I've released my 2D sandbox RPG, Vagabond, in Early Access !
    1 project | /r/linux_gaming | 6 May 2023
    I'm not sure we can distribute a flatpak or an appimage through Steam. They have their own controlled environment called Steam Runtime (https://github.com/ValveSoftware/steam-runtime) in which I should compile to be sure it runs everywhere (very similar to what I am doing). Last time, I look at this, it wasn't very clear and they supported only old versions of GCC. But it seems the documentation improved and now that I succeeded in building a modern version of GCC in my own container, maybe I could do that in theirs.
  • How to install old libraries on OTHER distro's than Debian?
    1 project | /r/linux_gaming | 30 Apr 2023
    I believe it's usable outside of Steam: https://github.com/ValveSoftware/steam-runtime though the instructions are not particularly clear. There's also a link to the APT repo they use as a reference: https://repo.steampowered.com/steamrt/
  • Steam Desktop Client Update, Now with working hardware acceleration on linux!
    3 projects | /r/linux | 28 Apr 2023
  • Recommended method to install Steam on Debian?
    1 project | /r/debian | 9 Apr 2023
    Looking at the Flatpak version, if you want to use Proton versions 5.13 or newer with Steam in Flatpak, you need to install Flatpak from backports https://github.com/ValveSoftware/steam-runtime/issues/294 . Using Flatpak saves having to install i386 if that matters to you.
  • Wine 8.1
    2 projects | news.ycombinator.com | 2 Feb 2023
    > Game developers would be fine to target a single distro like Ubuntu 22.04.

    Valve has its own container-only Linux distribution, called "Soldier Runtime" (https://github.com/ValveSoftware/steam-runtime); especially for games distributed on Steam, it probably makes more sense to target that distribution instead of Ubuntu.

What are some alternatives?

When comparing SSVOpenHexagon and steam-runtime you can also consider the following projects:

SNKRX - A replayable arcade shooter where you control a snake of heroes.

flatpak - Linux application sandboxing and distribution framework

endless-sky - Space exploration, trading, and combat game.

dxvk-native - D3D9/11 but it runs natively on Linux!

augustus - An open source re-implementation of Caesar III

Proton - Compatibility tool for Steam Play based on Wine and additional components

sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:

flathub - Issue tracker and new submissions

0ad - Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)

SDL - Simple Directmedia Layer

etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.

steam-for-linux - Issue tracking for the Steam for Linux beta client