SSVOpenHexagon
SNKRX
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SSVOpenHexagon | SNKRX | |
---|---|---|
20 | 21 | |
605 | 1,199 | |
- | - | |
6.4 | 0.0 | |
about 2 months ago | almost 2 years ago | |
C | Lua | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SSVOpenHexagon
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Should there be an open-source FTL clone? Can one even exist?
Open Hexagon, re-implementation of Super Hexagon
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What's the line between a copy paste ripoff, a recreation/homage and a legit competitor
Yeah, that is interesting. The github page is under an AFL license which contradicts his Steam EULA in multiple ways.
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Best Freeware/Open Source Lowend Games 2022 **Please add your favorites!**
Open Hexagon
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Ask HN: Favourite Open Source Game?
https://github.com/vittorioromeo/SSVOpenHexagon
Space Station 13 (and the remake, SS14) is an incredibly unique and feature rich multiplayer role playing game that takes place on a rickety space station in a wacky retro-futuristic setting. It's hard to recommend this game as the learning curve is more like a cliff, but it is far and away the best game that exists for creating unique (and often very funny) stories in. It has a long and complicated open source history that has fragmented it into several unique popular forks, but the most popular one that's fully open source nowadays is tgstation.
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Fellas i made guard papyrus a bonetrousle but i need a name for it, any suggestions?
it's a clone of SuperHexagon (2012)
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Open Hexagon, my open-source spiritual successor to Super Hexagon (endorsed by Terry Cavanagh), is now out of Early Access!
The product is dual-licensed -- the Steam version has an EULA, the GitHub repository is AFL Licensed.
The source code of the game is available here: https://github.com/SuperV1234/SSVOpenHexagon/
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[Steam] Open Hexagon ($4.49, £3.59 | 10% off)
I was wondering if Open means truly Open - and it does https://github.com/SuperV1234/SSVOpenHexagon
- Hardcore metaprogramming in the wild
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Open source re-implementation projects and game clones.
Open Hexagon - Super Hexagon
SNKRX
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Releasing a game on Steam
One thing that really helped me is looking at the source code and assets of one game that I really enjoyed -- SNKRX, the creator of the game, a327ex, put everything on Github so you can take a look how a finished game looks: https://github.com/a327ex/SNKRX/. The repo even includes the various images needed for Steam, this was very nice so I could make sure some of the assets I made aren't unfit for their purpose: https://github.com/a327ex/SNKRX/tree/master/assets/media . There are also some Photoshop files provided on the Steamworks FAQ which are very useful too, but they mainly show just in which area of the image you shouldn't put important text etc.
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How do I make money off Love2D development?
If it helps, here's a devlog for a reasonably successful game built in love2d.
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Examples of games made in a few months that sold well?
SNKRX/devlog.md : daily breakdown of what he actually worked on from the start for his SNKRX game
- What Does Copyright Say about Generative Models?
- Rewrite Update Cancelled
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What I want to do in life is to make games. But I'm from a third world country with no video game companies, and I can't move. In my situation, what's the most likely way to make money as an indie game dev? I don't need much ($500 a month would be enough), and I can bide my time.
SNKRX daily devlog for the first 3 months << very detailed of what he was doing each day
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Devs who open source their games, why?
I'm the developer of SNKRX and on top of what most other people mentioned, the truth of the matter is that making games is hard and making games while working on someone else's codebase is even harder. Anyone who has the capacity to do anything useful with your game's codebase will likely also have the capacity to make their own game from scratch, so they'll just do that instead.
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How many open-source games do you know?
SNKRX is a commercial game and is open source (MIT), but it's not an open source project -- the developer is focused on improving their game for their gaming community and not building a development community around the game.
- I open sourced a game I just released on Steam, written in Lua
What are some alternatives?
endless-sky - Space exploration, trading, and combat game.
kaboom.js - 💥 JavaScript game library
augustus - An open source re-implementation of Caesar III
Techmino - Techmino:方块研究所唯一官方仓库(Github)
sol2 - Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
minetest_game - Minetest Game - A lightweight and well-maintained base for modding [https://github.com/minetest/minetest/]
steam-runtime - A runtime environment for Steam applications
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
0ad - Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)
open-project-1 - Unity Open Project #1: Chop Chop
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.