Rust101 VS rpt

Compare Rust101 vs rpt and see what are their differences.

Rust101

This is my Rust playground, where I will be rewriting many interesting projects in Rust. (by Soulghost)
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Rust101 rpt
1 2
33 407
- -
8.1 0.0
5 months ago about 2 years ago
Rust Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Rust101

Posts with mentions or reviews of Rust101. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-06.

rpt

Posts with mentions or reviews of rpt. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Rust101 and rpt you can also consider the following projects:

rustracer - A toy raytracer written in Rust based on PBRT

rendiation - Rendiation Rendering Framework

meshweaver - 3D rendering engine in Rust and WebGPU

ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]

SourceRenderer - A tiny 3D engine that loads and renders Source engine maps - Also known as dreieck.exe

rust-doom - A Doom Renderer written in Rust.

yocto-gl - Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics