RigelEngine
RenPy
RigelEngine | RenPy | |
---|---|---|
8 | 181 | |
889 | 4,613 | |
- | 2.3% | |
5.8 | 9.9 | |
about 1 month ago | about 16 hours ago | |
C++ | Ren'Py | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RigelEngine
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Lessons from Open-Source Game Projects
Rigel Engine - Duke Nukem 2 clone. C++, C, OpenGL, SDL2
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Commander Keen: Can we get some love?
Duke Nukem 2 has a source port called Rigel Engine: https://github.com/lethal-guitar/RigelEngine/tags
- How to get rid of "Let's Rock!" voice in AdvanceMAME?
- What's your favorite DOS platformer game?
- Duke Nukem's Awkward Platforming Origins | That Trav Guy
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I got this for 50 cents
i recomended this spurceport https://github.com/lethal-guitar/RigelEngine i let you run the game in fullscreen an other god things
- Re-implementing an old DOS game in C++ 17
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RuneScape, Duke Nukem II and Half-Life: Before's native Linux ports added to Luxtorpeda for Steam
u/d10sfan has added Linux version of RuneScape; Rigel Engine re-implementation for Duke Nukem II; Xash3D FWGS and Spirit of Half Life mod for Half-Life: Before to Luxtorpeda repos. Thanks to that, native Linux ports of those games can be played as Steam games.
RenPy
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Lessons from Open-Source Game Projects
Ren'Py - Visual Novel Engine. Python, Cython, C
- Ask HN: Software to Develop Interactive Stories?
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cRPG's often have poor writing. Why is that?
Here are 2 interactive story game engines: * https://www.renpy.org/ * https://twinery.org/
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Having an issue with custom credits menu
###################################################### Credits label credits(): $ credits_speed = 20 scene black show text '''{b}Blabla:{/b}\n\n{i}Me{/i}\n\n\n {b}Clacla:{/b}\n\n{i}You{/i}\n\n\n {b}Dladla:{/b}\n\n {i}He{/i}\n\n\n {b}Hlahla:{/b}\n\n{i}She{/i}\n\n\n {b}Brrr:{/b}\n\n{i}Grrr{/i}\n\n\n {b}Drrr:{/b}\n\n{i}Hrrr{/i}\n\n\n\n\n Made with {a=https://www.renpy.org/}Ren'Py{/a} v[renpy.version_only]\n\n\n{b}Ren'Py License:{/b}\n[renpy.license!t]''' at Move((0.5, 1.0), (0.5, -1.0), credits_speed, xanchor=0.5, yanchor=0) with Pause(credits_speed+4) return init screen about(): tag menu add "main_menu" use game_menu(_("Credits"), scroll="viewport"): style_prefix "about" fixed: xalign 0.5 yalign 0.5 viewport id "vp": draggable True mousewheel True has vbox: spacing 3 textbutton _("whattheheeeeellll") action Jump("credits") init -1 style about_label is gui_label init -1 style about_label_text is label_text init -1 style about_text is gui_text init -1 style about_label_text: size gui.label_text_size
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How would I make a visual novel on Mv?
You can also check https://www.renpy.org/
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Here are some screenshots from my recently finished visual novel about Fischl, "Wahn und Traum"! (incidentally free to play now and findable in the comments)
I can't speak for in-game stuff, but I encourage anyone who wants to to try making a visual novel! It's way easier than you'd think it is. The only tools I really used were Ren'Py (the engine), CSP and Paint.net (for the art), and KKT (for the models).
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Otome game companies to work for
If you want full creative control, I would suggest going your own way and making indie games. The visual novel engine, Ren'py, is free to use and fairly easy to learn. They have a lot of helpful resources including Lemmasoft Forums, which is a great place to ask questions and find talent such as artists (we found our sprite/CG artist, BG artist, and GUI artist here, along with one of our voice actors).
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Hello, using ChatGPT as a text base game. I have some questions.
Make your text game, but not "within ChatGPT". Instead, make a game. You could use Ren'Py or really anything.
- Startup Issue
- Best way to approach a matching mechanic?
What are some alternatives?
pegasus-frontend - A cross platform, customizable graphical frontend for launching emulators and managing your game collection.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
rawgl - Another World/Out of This World engine reimplementation (SDL, OpenGL)
ink - inkle's open source scripting language for writing interactive narrative.
stylized_snake_game - A cross-platform desktop stylized version of snake game made from scratch in C++/OpenGL.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
packages - Package build scripts and support for luxtorpeda client
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!
engge - Open source remake of Thimbleweed Park's engine
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
Sourcehold - Open source re-implementation of Stronghold 1
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.