Retro3DGraphicsCollection VS bevy

Compare Retro3DGraphicsCollection vs bevy and see what are their differences.

Retro3DGraphicsCollection

a compilation of commercially usable game ready retro style 3d graphic assets (by Miziziziz)

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)
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Retro3DGraphicsCollection bevy
9 574
1,284 32,614
- 2.8%
3.3 9.9
14 days ago about 23 hours ago
Rust
- MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Retro3DGraphicsCollection

Posts with mentions or reviews of Retro3DGraphicsCollection. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-09.
  • Custom First-Person Controller in Godot, Any Feedback Would Be Amazing!
    1 project | /r/godot | 14 Mar 2023
    This is my first project using Godot's 3D renderer, all assets have been obtained from the Retro 3D Graphics Collection: https://github.com/Miziziziz/Retro3DGraphicsCollection
  • Where do I find good psx models?
    1 project | /r/Unity3D | 4 Jan 2023
    There's a few in this collection https://github.com/Miziziziz/Retro3DGraphicsCollection
  • Are there any assets from old "Triple-AAA-Games" that are license-free to use?
    2 projects | /r/gamedev | 9 Aug 2022
  • Shared PS1 Asset Library
    1 project | /r/ps1graphics | 16 Jul 2022
  • C# games in Godot, 2022 edition
    17 projects | news.ycombinator.com | 14 Jul 2022
    I absolutely understand the upsides of the assets store. Although not as expansive as the asset store, there are lots of either free or extremely affordable; many of them with CC0 licenses or licenses that make them extremely easy to just use them. I wouldn't have been able to make my first game in Godot Puck Fantasy (available here: <https://www.lowkeyart.com/puckfantasy>) without them!

    I would encourage you to try some of these! You'd be surprised how far you can get by using these, with and without modification.

    These are my favorite resources, in order of preference.

    - <https://www.kenney.nl/> is by far the best one and most expansive one. Everything he creates is CC0. A lot of great free assets available on his site. He also has a "Kenney Game Assets All-in-1" which can be bought on itch.io for $19.95. It has all assets he's ever made, neatly organized, and ready to use. All CC0. This also includes some music. The music and sound assets are much more limited than the 2D and 3D assets, but it's there, and it's solid.

    - <https://kaylousberg.com/game-assets> has some fantastic assets also available for free, and has more available for a pretty affordable Patreon tier. Also has a CC0 license for the free assets. Mostly a specific style, which is great for consistency, but a bit more limited than the wide variety of Kenney; but I don't doubt that with time they'll build an equally strong library of assets.

    - <https://quaternius.com/> has many free great assets. Also CC0. Has a high variety of styles and settings. Also has a very affordable Patreon to get easy access to everything they produce.

    - <https://github.com/Miziziziz/Retro3DGraphicsCollection> is a general place linking to more assets that should be usable.

    Separately from this, itch.io has a section for game assets that has a pretty wide variety.

  • Help with finding PS1 Models
    1 project | /r/ps1graphics | 18 Feb 2022
  • Switching from Game Maker Studio to Godot.
    2 projects | /r/godot | 1 Nov 2021
    Hey just wanna make sure you're aware of Miziziziz's retro 3D assets repo. All free for commercial use. It's mostly PS1-style models but there's some N64-inspired stuff in there too.
  • FREE!!! Horror DARK Fantasy PS1 Game Assets
    1 project | /r/gamedev | 7 Jul 2021
    Nice job man. You should add it to https://github.com/Miziziziz/Retro3DGraphicsCollection
  • Collection of 3D models for PS1-style games (public domain)
    1 project | /r/gamedev | 21 Mar 2021
    If you'd like even more assets in a similar style check out this collection over on GitHub.

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774

What are some alternatives?

When comparing Retro3DGraphicsCollection and bevy you can also consider the following projects:

godex - Godex is a Godot Engine ECS library.

Amethyst - Data-oriented and data-driven game engine written in Rust

defold - Defold is a completely free to use game engine for development of desktop, mobile and web games.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

gamemaker-godot-dictionary - A dictionary for people moving from GM:S to Godot

Fyrox - 3D and 2D game engine written in Rust

opentyrian - An open-source port of the scrolling shooter Tyrian.

piston - A modular game engine written in Rust

godot-jvm - Godot Kotlin JVM Module

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

godot-swift - swift language support for the godot game engine

specs - Specs - Parallel ECS