Realtime-Compute-Shader-Unity-PathTracer
UnityLibrary
Realtime-Compute-Shader-Unity-PathTracer | UnityLibrary | |
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2 | 1 | |
203 | 3,624 | |
- | 2.1% | |
9.1 | 4.2 | |
over 1 year ago | 7 months ago | |
C# | C# | |
MIT License | MIT License |
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Realtime-Compute-Shader-Unity-PathTracer
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Need help with voxel octrees in Unity
Ok so heres quickly the entire function for making the SVO https://paste.myst.rs/pqkssxna I will be updating the entire pathtracer im making on my github with this voxel support tomorrow probably once I finish cleaning it up https://github.com/Pjbomb2/Compute-Shader-Unity-PathTracer thatll include my traversal, which is probably really inefficient but its simple
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if showcase things dont belong here lemme know, but heres my custom From Scratch Real Time Unity Compute Shader Path Tracer ive been working on for 2 years(if you include all the way back to my shadertoy experiments)
Link to the Repo: https://github.com/Pjbomb2/Compute-Shader-Unity-PathTracer
UnityLibrary
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Can somebody explain me how to implement this with Unity
Maybe you want GL Lines
What are some alternatives?
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