Realtime-Compute-Shader-Unity-PathTracer VS planar-reflections-unity

Compare Realtime-Compute-Shader-Unity-PathTracer vs planar-reflections-unity and see what are their differences.

Realtime-Compute-Shader-Unity-PathTracer

A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer] (by Pjbomb2)
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Realtime-Compute-Shader-Unity-PathTracer planar-reflections-unity
2 2
203 57
- -
9.1 4.4
over 1 year ago about 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Realtime-Compute-Shader-Unity-PathTracer

Posts with mentions or reviews of Realtime-Compute-Shader-Unity-PathTracer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-05.

planar-reflections-unity

Posts with mentions or reviews of planar-reflections-unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-03.
  • First pass at some water (ripples + reflection + refraction)
    3 projects | /r/godot | 3 Jul 2023
    I promise that not all of my posts in the future will be like, "Yo, just recompile Godot and add this arbitrary functionality to achieve this mildly whelming effect." But due to using an orthographic camera, I believe I can't render a planar reflection using the frustum mode like in this plugin, as I need a sheared box. I had to adapt this custom projection code and this Unity planar reflection probe plugin to Godot 4, and after randomly altering things it suddenly worked.
  • Open-Source Planar Reflections for the Built-in Render Pipeline!
    1 project | /r/Unity3D | 2 Feb 2022
    I created this Planar Reflections Probe in a way that's easy to implement into any project. I created the video to show how I did it. It gets a little technical, but I think it's worth it to those who are looking to learn some advanced stuff. Everything is MIT, so you can take the code, use it and modify it as much as you want as long as you give me credit. You can find the GitHub repository here.

What are some alternatives?

When comparing Realtime-Compute-Shader-Unity-PathTracer and planar-reflections-unity you can also consider the following projects:

MyBox - MyBox is a set of attributes, tools and extensions for Unity

ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,

unity-utils - Useful unity utilities

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

MonoGame - One framework for creating powerful cross-platform games.

GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D

unity-volumetric-fog - A volumetric fog implementation in Unity.

BeatSaber_Tweaks55 - A collection of various tweaks which by themselves are too simple for their own designated mods

GPUInstance - Instancing & Animation library for Unity3D

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others