Realtime-Compute-Shader-Unity-PathTracer
GPUInstance
Realtime-Compute-Shader-Unity-PathTracer | GPUInstance | |
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2 | 2 | |
203 | 177 | |
- | - | |
9.1 | 3.1 | |
over 1 year ago | about 1 month ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Realtime-Compute-Shader-Unity-PathTracer
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Need help with voxel octrees in Unity
Ok so heres quickly the entire function for making the SVO https://paste.myst.rs/pqkssxna I will be updating the entire pathtracer im making on my github with this voxel support tomorrow probably once I finish cleaning it up https://github.com/Pjbomb2/Compute-Shader-Unity-PathTracer thatll include my traversal, which is probably really inefficient but its simple
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if showcase things dont belong here lemme know, but heres my custom From Scratch Real Time Unity Compute Shader Path Tracer ive been working on for 2 years(if you include all the way back to my shadertoy experiments)
Link to the Repo: https://github.com/Pjbomb2/Compute-Shader-Unity-PathTracer
GPUInstance
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A lot of lag with Skinned MeshRenderer
Well, i'm wondering, is there a way to implement ragdoll without the need of Skinned Mesh Renderer? i know that the Skinned Mesh Renderer is causing the lag, disabling it and just looking at the physics components doing the ragdolling runs smoothly at over 150 fps with 298 Ragdolls. I know that there's something called GPU Instancing, i've tried some free assets that i found on GitHub, like This one but i have no idea how to modify any of the bones or make the GPU instanced game object running with physics :/, i hope that there's a free solution for this so i don't need to buy an asset from the store.
- I've had this Instancing project sitting around for a while . Decided to fix it up and share with you guys.
What are some alternatives?
MyBox - MyBox is a set of attributes, tools and extensions for Unity
GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D
unity-utils - Useful unity utilities
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
planar-reflections-unity - Planar reflections probe component for Unity
TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
unity-volumetric-fog - A volumetric fog implementation in Unity.
BeatSaber_Tweaks55 - A collection of various tweaks which by themselves are too simple for their own designated mods
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.