Realtime-Compute-Shader-Unity-PathTracer VS GPUInstance

Compare Realtime-Compute-Shader-Unity-PathTracer vs GPUInstance and see what are their differences.

Realtime-Compute-Shader-Unity-PathTracer

A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer] (by Pjbomb2)
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Realtime-Compute-Shader-Unity-PathTracer GPUInstance
2 2
203 177
- -
9.1 3.1
over 1 year ago about 1 month ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Realtime-Compute-Shader-Unity-PathTracer

Posts with mentions or reviews of Realtime-Compute-Shader-Unity-PathTracer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-05.

GPUInstance

Posts with mentions or reviews of GPUInstance. We have used some of these posts to build our list of alternatives and similar projects.
  • A lot of lag with Skinned MeshRenderer
    1 project | /r/Unity3D | 10 Apr 2023
    Well, i'm wondering, is there a way to implement ragdoll without the need of Skinned Mesh Renderer? i know that the Skinned Mesh Renderer is causing the lag, disabling it and just looking at the physics components doing the ragdolling runs smoothly at over 150 fps with 298 Ragdolls. I know that there's something called GPU Instancing, i've tried some free assets that i found on GitHub, like This one but i have no idea how to modify any of the bones or make the GPU instanced game object running with physics :/, i hope that there's a free solution for this so i don't need to buy an asset from the store.
  • I've had this Instancing project sitting around for a while . Decided to fix it up and share with you guys.
    1 project | /r/Unity3D | 23 Apr 2021

What are some alternatives?

When comparing Realtime-Compute-Shader-Unity-PathTracer and GPUInstance you can also consider the following projects:

MyBox - MyBox is a set of attributes, tools and extensions for Unity

GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D

unity-utils - Useful unity utilities

OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated

planar-reflections-unity - Planar reflections probe component for Unity

TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

unity-volumetric-fog - A volumetric fog implementation in Unity.

BeatSaber_Tweaks55 - A collection of various tweaks which by themselves are too simple for their own designated mods

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.