RayTracer | SFML | |
---|---|---|
6 | 122 | |
118 | 9,631 | |
- | 1.0% | |
4.7 | 9.5 | |
3 months ago | 3 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RayTracer
-
C++ Project Ideas?
And here there is a project of mine base on them (and not only): aromanro/RayTracer: A ray tracing program (github.com)
-
4 hours of my .obj parser so far ðŸ˜
I've got a basic obj parser in my ray tracing project: https://github.com/aromanro/RayTracer
-
How 3d models like sphere can be rendered?
And this one: https://github.com/aromanro/RayTracer is with ray tracing, not using opengl, but it illustrates spheres that are 'really' spheres, that is, not made out of polygons. In principle such thing could be done with opengl as well (or some variation of it).
-
I am looking for resources where I can learn the theoretic part of a raytracer, so I can implement it myself.
I started out with 'Ray Tracing in One Weekend' (actually it was in very few hours in a Saturday), then went further, first with the other two volumes then with some papers and other things on the net and in the end I've got this: https://github.com/aromanro/RayTracer
-
Writing a Raytracer — which book?
I started with number 2 (continuing with the other two in the series), then went further and ended up with this: https://github.com/aromanro/RayTracer
- Pasionat de c++
SFML
-
Ask HN: How to create a simple 2D game in C?
Take a look at SFML. Very easy to get started, and quite capable.
https://www.sfml-dev.org/
-
rewriting a java project to C++, a bit lost on something.
As for windows, you'd probably be alright looking into SFML, you can see their Getting Started tutorial for how to install it in your IDE of choice.
- Ajutor in privinta incercarii a face un joc
-
Not only Unity...
SFML (zlib/C++) https://github.com/SFML/SFML
- Integrate web support in sfml
- SFML 2.6.1
-
Make a game engine in C++
SDL or SFML for drawing. They are both gfx libs but are used differently so read about what you thing suits you better.
-
C++ Project Ideas?
Make a game with https://www.sfml-dev.org/ (I used SFML Rust to start learning Rust)
-
link_libraries in Neat and Efficient way
cmake_minimum_required(VERSION 3.16) project(CMakeSFMLProject LANGUAGES CXX) include(FetchContent) FetchContent_Declare(SFML GIT_REPOSITORY https://github.com/SFML/SFML.git GIT_TAG 2.6.0) FetchContent_MakeAvailable(SFML) add_executable(CMakeSFMLProject src/main.cpp) target_link_libraries(CMakeSFMLProject PRIVATE sfml-graphics) target_compile_features(CMakeSFMLProject PRIVATE cxx_std_17)
- SFML 2.6.0 Released
What are some alternatives?
EventMolecularDynamics - A program implementing event driven molecular dynamics for hard smooth spheres, using OpenGL for displaying
raylib - A simple and easy-to-use library to enjoy videogames programming
NGL - The NCCA Graphics Library
SDL - DEPRECATED: Official development moved to GitHub
HartreeFock - A program implementing the Hartree–Fock (also post-HF: MP2, CCSD(T), CIS and TDHF/RPA)/self-consistent field method (also DIIS) with Gaussian orbitals
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
manta-ray - An open source physically based renderer.
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
any_hash.cr - Better JSON::Any for Crystal
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
tinyraytracer_rs - tinyraytracer implementation using Rust
GStreamer - GStreamer open-source multimedia framework