RaptorEngine
RaptorEngine C++ SDL-based network game engine with OpenGL graphics. (by Raptor007)
BTTT
BattleTech tabletop network/hotseat game (uses RaptorEngine). (by Raptor007)
RaptorEngine | BTTT | |
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4 | 23 | |
5 | 5 | |
- | - | |
5.1 | 0.0 | |
2 months ago | over 1 year ago | |
C++ | C++ | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RaptorEngine
Posts with mentions or reviews of RaptorEngine.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-10.
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Looking for open source SDL 1.2 games
RaptorEngine
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BTTT: BattleTech TableTop v0.9.5: Bug fixes and QOL improvements!
Yep, the game and its engine are both open source.
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BTTT: BattleTech TableTop v0.9.4: Bug fixes and better AI.
Will there be a mobile/tablet port? Maybe someday, but no promises. I play games on PC and use a Blackberry Classic. BTTT and RaptorEngine are both open source C++, so you are welcome to try porting it. You would probably need to ditch my SDL 1.2 bindings for SDL2, rework a few older GL calls that are not available in OpenGLES, and replace keyboard controls with touch.
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Error trying to get started with SDL on Linux: undefined symbol: SDL_RWread
Someone else may have a better answer about the easiest way to draw text. In my game engine, I use SDL_ttf (1.2) to write characters into OpenGL textures when initializing a font, then to draw text I use those textures on rectangles: https://github.com/Raptor007/RaptorEngine/blob/master/UI/Font.cpp
BTTT
Posts with mentions or reviews of BTTT.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-10.
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Looking for open source SDL 1.2 games
BTTT: BattleTech TableTop
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BTTT: BattleTech TableTop v0.9.7: PC game with multiplayer and bots
A new version of BTTT: BattleTech TableTop has been released! For those unfamiliar, this is my fan project to recreate tabletop play in a network PC game. You can play online, LAN, local hotseat, or against AI opponents.
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Behold! A Warhammer!
I prefer BTTT, it's a lot more snappy, and had a better visual style. MegaMek is great if you want it ALL, BTTT is great if you just wanna have a fight.
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BTTT: BattleTech TableTop v0.9.6: Map biomes!
You can view an archived copy or download the latest BTTT release from GitHub.
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BTTT: BattleTech TableTop v0.9.5: Bug fixes and QOL improvements!
Oh that's a good idea! Unfortunately that's not really possible in this version. All map hexes use this grey texture which is colored by terrain height in the code.
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BTTT: BattleTech TableTop v0.9.4: Bug fixes and better AI.
Happy Pi Day! This seems like as good a day as any to release an updated BTTT: BattleTech TableTop. If you're not familiar, here's what it looks like. Have fun!
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BTTT: BattleTech TableTop v0.9.3 - Now with AI!
I've just pushed another update to BTTT, my fan project to recreate BattleTech tabletop (Total Warfare) as a networked PC game. You can download the latest version from my site or GitHub.
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BTTT: BattleTech TableTop network game v0.9.2
I've just updated my fan project BTTT: BattleTech TableTop. You can download v0.9.2 for Windows and MacOS from my site or GitHub where the source code is also available.
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BTTT v0.9.1: Bug fixes and better graphics.
Here is BTTT: BattleTech TableTop v0.9.1, my fan project to recreate the tabletop experience in a network PC game. BTTT focuses on a streamlined implementation of just the core rules that my friends and I actually play rather than attempting to support every possible BattleTech feature like MegaMek. It also animates movements and combat, though it is nowhere near as pretty as HBS BattleTech.
What are some alternatives?
When comparing RaptorEngine and BTTT you can also consider the following projects:
milton - An infinite-canvas paint program
eztplib - A C++ library that has functionality for a multitude of tabletop games. Has D&D 5e SRND content built in by default.
supertux - SuperTux source code
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
endless-sky - Space exploration, trading, and combat game.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
tiled - Flexible level editor
xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)