BTTT
tiled
BTTT | tiled | |
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23 | 154 | |
5 | 10,611 | |
- | 0.5% | |
0.0 | 9.0 | |
over 1 year ago | 10 days ago | |
C++ | C++ | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
BTTT
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Looking for open source SDL 1.2 games
BTTT: BattleTech TableTop
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BTTT: BattleTech TableTop v0.9.7: PC game with multiplayer and bots
A new version of BTTT: BattleTech TableTop has been released! For those unfamiliar, this is my fan project to recreate tabletop play in a network PC game. You can play online, LAN, local hotseat, or against AI opponents.
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Behold! A Warhammer!
I prefer BTTT, it's a lot more snappy, and had a better visual style. MegaMek is great if you want it ALL, BTTT is great if you just wanna have a fight.
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BTTT: BattleTech TableTop v0.9.6: Map biomes!
You can view an archived copy or download the latest BTTT release from GitHub.
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BTTT: BattleTech TableTop v0.9.5: Bug fixes and QOL improvements!
Oh that's a good idea! Unfortunately that's not really possible in this version. All map hexes use this grey texture which is colored by terrain height in the code.
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BTTT: BattleTech TableTop v0.9.4: Bug fixes and better AI.
Happy Pi Day! This seems like as good a day as any to release an updated BTTT: BattleTech TableTop. If you're not familiar, here's what it looks like. Have fun!
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BTTT: BattleTech TableTop v0.9.3 - Now with AI!
I've just pushed another update to BTTT, my fan project to recreate BattleTech tabletop (Total Warfare) as a networked PC game. You can download the latest version from my site or GitHub.
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BTTT: BattleTech TableTop network game v0.9.2
I've just updated my fan project BTTT: BattleTech TableTop. You can download v0.9.2 for Windows and MacOS from my site or GitHub where the source code is also available.
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BTTT v0.9.1: Bug fixes and better graphics.
Here is BTTT: BattleTech TableTop v0.9.1, my fan project to recreate the tabletop experience in a network PC game. BTTT focuses on a streamlined implementation of just the core rules that my friends and I actually play rather than attempting to support every possible BattleTech feature like MegaMek. It also animates movements and combat, though it is nowhere near as pretty as HBS BattleTech.
tiled
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How to build your interactive resume in 4 simple and 2 easy steps
When you decide on the high-level design of the resume, start building your map in Tiled. You can customise the map from the basic game you already have or build your one from scratch - just try and see what works best for you.
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How to build maps efficiently
A more sophisticated approach may be to use something like Tiled (https://www.mapeditor.org), but it typically takes a lot of code to to parse a Tiled map, so I wouldn’t start there. The exact needs of your game will dictate the approaches you use. Starting simple means you can make good, visible progress getting your game to work. And I’m sure that plenty of real games have shipped where the levels are just text files.
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Thirteen Potions Build Log
When I first messed with Phaser, I just used a 2D array to plop in my tiles, but that was very tedious. That's when I discovered the Tiled map editor! I was able to "paint" with my tilemap to create a map with various layers. I made a ground layer, a wall layer, an enemy layer, and a potion layer.
- Criando um jogo em Javascript em apenas 13Kb
- In Game Tilemap Editor?
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Planning to do hex crawls (maps) which tools to use?
There is also Tiled from https://www.mapeditor.org/ as a tilemap editor.
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I want to create a tilebase platform game what would be the best way to draw my map ? SFML C++
and for the map creation side there is plenty of software ! this one is nice and open source and free etc etc : https://www.mapeditor.org/
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Pokemon Plum - some in-progress maps for my gen 2 hack
PolishedMap, for use in-game. But, if you're just sketching stuff out, PolishedMap doesn't have the most convenient UI, so something quick with great features like Tiled works well
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People who play LANCER on FoundryVTT (or other VTTs), what do you do/use it terms of battle maps?
I use Tiled with this tileset I found in Pilot NET. The maps it creates are entirely form over function - no fancy art or effects unless you add them a different way - but they're very legible. Then I use Foundry's drawing tools to sketch out outlines for cover, object sizes, etc. (Here's an example of a map I made for a Train Heist combat - orange is Size 1, yellow is soft cover, purple is difficult terrain, and so on.)
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Ideal printer to print maps, handouts, pawns and such?
If you want to add grids or hexes, you’ll need to edit the image in an image editor to add those. I’d suggest looking at TileD at https://www.mapeditor.org or something along those lines.
What are some alternatives?
eztplib - A C++ library that has functionality for a multitude of tabletop games. Has D&D 5e SRND content built in by default.
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
endless-sky - Space exploration, trading, and combat game.
raylib - A simple and easy-to-use library to enjoy videogames programming
RaptorEngine - RaptorEngine C++ SDL-based network game engine with OpenGL graphics.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
tiled-to-godot-export - Tiled plugins for exporting Tilemaps and Tilesets in Godot format
TiledSharp - C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool