RadeonProRenderMayaPlugin
path-tracer
RadeonProRenderMayaPlugin | path-tracer | |
---|---|---|
1 | 2 | |
47 | 51 | |
- | - | |
8.0 | 4.2 | |
4 months ago | about 2 years ago | |
C++ | C++ | |
Apache License 2.0 | zlib License |
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RadeonProRenderMayaPlugin
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AMD Community suddenly banned me after posting a question about pro render
u/RubCute7302 can you post the issue on https://github.com/GPUOpen-LibrariesAndSDKs/RadeonProRenderMayaPlugin/issues ? We'll get it fixed. I'm guessing it's something about the cone falloff not doing anything?
path-tracer
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Ray-tracer (Physically-based path tracer) from scratch using C++!
Link to project - https://github.com/amanshenoy/pb-path-tracer
- Show HN: Ray Tracing (Monte Carlo Path Tracer) from Scratch
What are some alternatives?
ospray - An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]
pbrt-rust - Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.
RadeonProRenderUSD - This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
appleseed - A modern open source rendering engine for animation and visual effects
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.