RTXDI VS Lift

Compare RTXDI vs Lift and see what are their differences.

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RTXDI Lift
3 1
310 30
1.9% -
5.7 1.8
about 1 month ago almost 3 years ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RTXDI

Posts with mentions or reviews of RTXDI. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-24.

Lift

Posts with mentions or reviews of Lift. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-29.

What are some alternatives?

When comparing RTXDI and Lift you can also consider the following projects:

RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

hello_opengl - My "Hello World" for OpenGL.

ProtoTracer - 3D rendering and animation engine for multifaceted displays on microcontrollers

Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application

RTX-Path-Tracing - Real-time path tracing library and sample

RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

Vanilla-RTX - Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX

vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.

Streamline - Streamline Integration Framework

CUDA.jl - CUDA programming in Julia.

PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8