RTXDI | Lift | |
---|---|---|
3 | 1 | |
310 | 30 | |
1.9% | - | |
5.7 | 1.8 | |
about 1 month ago | almost 3 years ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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RTXDI
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Petition to put WCCFTech and DSOGaming into unapproved tech blogs
Even their Path Tracer (RTX Remix - like Portal with RTX, or Cyberpunk 2077 RT Overdrive) is licensed under similar terms: https://github.com/NVIDIAGameWorks/Path-Tracing-SDK/blob/main/LICENSE.txt https://github.com/NVIDIAGameWorks/RTXDI/blob/main/LICENSE.txt
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[Digital Foundry] Cyberpunk 2077 RT Overdrive on RTX 3050? RTX 20/30 Series/RDNA 2 Performance + Optimisation
RIS is a general technique and I'm almost certain Cyberpunk uses it by default, so it's a bit hard to tell what EnableRIS means, but I'd stare at https://github.com/NVIDIAGameWorks/RTXDI/blob/main/doc/Integration.md to find out.
- Cyberpunk 2077: 7900 XTX Pathtracing performance compared to normal RT test
Lift
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[Media] 100% Rust path tracer running on CPU, GPU (CUDA), and OptiX (for denoising) using one of my upcoming projects. There is no C/C++ code at all, the program shares a single rust crate for the core raytracer and uses rust for the viewer and renderer.
Awesome stuff! I did something similar for my master thesis using C++, Vulkan's Ray tracing extension, and Optix for denoising called Lift. It would be very cool if you could show a comparison between cuda and vulkan.
What are some alternatives?
RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
hello_opengl - My "Hello World" for OpenGL.
ProtoTracer - 3D rendering and animation engine for multifaceted displays on microcontrollers
Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application
RTX-Path-Tracing - Real-time path tracing library and sample
RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Vanilla-RTX - Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
Streamline - Streamline Integration Framework
CUDA.jl - CUDA programming in Julia.
PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8