RSSVEVolumetricClouds VS URP-LWRP-Shaders

Compare RSSVEVolumetricClouds vs URP-LWRP-Shaders and see what are their differences.

RSSVEVolumetricClouds

EVE Config for RSSVE which adds Volumetric Clouds (by BananaMan9572)
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RSSVEVolumetricClouds URP-LWRP-Shaders
2 1
7 619
- -
1.6 0.6
about 1 year ago about 1 year ago
ShaderLab
- MIT License
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RSSVEVolumetricClouds

Posts with mentions or reviews of RSSVEVolumetricClouds. We have used some of these posts to build our list of alternatives and similar projects.

URP-LWRP-Shaders

Posts with mentions or reviews of URP-LWRP-Shaders. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing RSSVEVolumetricClouds and URP-LWRP-Shaders you can also consider the following projects:

Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12

UnityFurShader - 🐈 Fur shader for Unity.

Modular-Launch-Pads

polygon-wind - Unity shader to emulate wind on low poly assets.

Z-S-Overview-Pack - Overview Pack for EVE Online

TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

MKSnacks - Snacks support for USI Modular Kolonization System (MKS)

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

esi-issues - Issue tracking and feature requests for ESI

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

HSV-Color-Picker-Unity - HSV color picker for Unity UI

urp-toon-shader - 🌔 Toon shader for Unity's Universal Render Pipeline.