RENDER96-HD-TEXTURE-PACK
sm64
RENDER96-HD-TEXTURE-PACK | sm64 | |
---|---|---|
6 | 71 | |
235 | 7,415 | |
- | 1.6% | |
5.0 | 3.9 | |
about 1 month ago | 4 months ago | |
C | ||
GNU General Public License v3.0 only | Creative Commons Zero v1.0 Universal |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RENDER96-HD-TEXTURE-PACK
- Screenshot and How-to of Super Mario 64 Linux Port but with HD models and textures (Render96ex) on Intel iGPU (Fedora KDE)
- Building Super Mario 64 EX for Steamdeck
- Odin Pro - Super Mario 64 (Android Port)
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Super Mario 64 - Render96 Ray Tracing + Level Showcase
I believe this is the project that's handling UI elements.
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I'm new to all this, help a guy out pls (easy)...
If you compiled with external resources, then there should be a folder called "res" in the builds folder, it contains all the textures. If you find a texture pack you want, you can drag the contents of the texture pack into the res folder, just make sure that the names of the subfolders match up. Sorry if I did not explain it well, for a texture pack I would recommend the render96 hq texture pack.
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Mario 64 PC Port Raytracing Mod Gameplay
Or better yet this pack alongside the Render96 models: https://github.com/pokeheadroom/RENDER96-HD-TEXTURE-PACK
sm64
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Perfect Dark: Recompiled
The SM64 is still going strong https://github.com/n64decomp/sm64
Nintendo won't allow any binaries floating around though.
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The Worlds First FPGA N64
Romhacks are typically modifying the compiled binary ROM image. Kaze' work is based on the painstakingly disassembled code from the n64decomp project[1]. He's working in C, modifying the game and compiling it again for the original hardware. Not sure I'd call that a "romhack".
Great videos though!
[1] https://github.com/n64decomp/sm64
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Is it possible to see the code of 90s computer games?
A team or something reverse engineered super mario. I think that's the repo and it's mostly in C
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12:30 am EST (7 hours from now), Pannenkoek2012 will make Super Mario 64 history: collecting a yellow star while already having 120 stars. This is the closest we can get to a "121st star!" (More details in comment)
From course_table.h and course_defines.h we can find that: COURSE_MIN == 0 and COURSE_MAX == 25 - so it looks like every secret stage is a full-fledged "course" for the purposes of counting stars, bringing us to 25 courses + castle stars (COURSE_NONE). So, the maximum possible value for starCount should be 7 * 26 = 182.
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Lol
Multi-year decompilation project: https://github.com/n64decomp/sm64
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Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
The port source code of the decompilation is still up on github and Nintendo hasn't taken it down in years, cause they can't since everything has been done with legal methods
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ahh Mario on....PS3?😂
This is false, the source code never leaked; it was meticulously and painstakingly decompiled by hand.
- $600 GBA emulator
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COBOL wants to find out just how popular it is
It sounds like, rather than a ground-up rewrite, COBOL should be treated as an object-code language, and "hand-decompiled" (ala efforts like https://github.com/n64decomp/sm64) into an HLL that can, at every point, be losslessly transpiled back into the original COBOL.
I know the tooling for doing that doesn't currently exist... but paying someone to develop it would be cheaper than any one of these ground-up rewrite projects!
- Play Windows Pinball (Space Cadet) on the Web
What are some alternatives?
Saturn - A multi-platform, all-in-one machinima studio for Super Mario 64.
sm64-port - A port of https://www.github.com/n64decomp/sm64 for modern devices.
RESRGAN-16xre-upscale-HD-texture-pack - a texture pack for super mario 64 that is made of a compillation of the best results esrgan could make as well of various other improvements made by me or one of my contributors
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
sm64ex-coop - SM64 online co-op mod, forked from https://github.com/sm64pc/sm64ex
oot - Decompilation of The Legend of Zelda: Ocarina of Time
Blender-3D-Fractals - A 3d mandelbulb fractal made procedurally in blender
libsm64 - Mario 64 as a library for use in external game engines
curated-list-of-awesome-3D-Morphable-Model-software-and-data - The idea of this list is to collect shared data and algorithms around 3D Morphable Models. You are invited to contribute to this list by adding a pull request. The original list arised from the Dagstuhl seminar on 3D Morphable Models https://www.dagstuhl.de/19102 in March 2019.
HackerSM64 - A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
awesome-creative-coding - Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
sm64ex-ios - iOS/tvOS port of https://github.com/sm64pc/sm64ex/