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RENDER96-HD-TEXTURE-PACK
we'd like to think of this texture pack as a resource also, if you want to give sm64 your own look feel free to use these as a base for accuracy, just credit them render96 boys & girls
FROM ekultails/steamos:latest RUN pacman -Syu --noconfirm RUN pacman -S --noconfirm git base-devel python libusb sdl2 glew RUN git clone https://github.com/TechieAndroid/sm64redrawn.git RUN git clone https://github.com/sm64pc/sm64ex.git WORKDIR /sm64ex COPY ./"sm64.us.z64" ./baserom.us.z64 RUN patch -p1 < "enhancements/60fps_ex.patch" RUN make VERSION=us BETTERCAMERA=1 TEXTURE_FIX=1 EXTERNAL_DATA=1 NODRAWINGDISTANCE=1 -j4 RUN cp /sm64redrawn/gfx /sm64ex/build/us_pc/res -r
If you're interested in the history, there is a github project dedicated to recreating source code for a number of n64 games, sm64 being one. From this source, you can then re-compile a rom, but that's not what this post is about.
FROM ekultails/steamos:latest RUN pacman -Syu --noconfirm RUN pacman -S --noconfirm git base-devel python libusb sdl2 glew RUN git clone https://github.com/TechieAndroid/sm64redrawn.git RUN git clone https://github.com/sm64pc/sm64ex.git WORKDIR /sm64ex COPY ./"sm64.us.z64" ./baserom.us.z64 RUN patch -p1 < "enhancements/60fps_ex.patch" RUN make VERSION=us BETTERCAMERA=1 TEXTURE_FIX=1 EXTERNAL_DATA=1 NODRAWINGDISTANCE=1 -j4 RUN cp /sm64redrawn/gfx /sm64ex/build/us_pc/res -r
I bet you could do similar with the Zelda:OoT project. https://github.com/HarbourMasters/Shipwright
git clone https://github.com/Render96/Render96ex.git -b tester_rt64alpha
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