QuollEngine
godot
QuollEngine | godot | |
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5 | 3 | |
13 | 54,514 | |
- | - | |
9.0 | 10.0 | |
4 months ago | over 1 year ago | |
C++ | C++ | |
MIT License | MIT License |
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QuollEngine
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How to design a material system?
If you are interested, you can check the PBR shader in my engine. I do a similar thing but with all PBR properties (even the base color/texture).
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When splitting the renderer into a frontend and a backend, who generally manages all the resources?
In this case, inside my device, I have multiple maps of data that allow me to determine what handle points to what hardware resource. Pseudocode (actual code:
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vkAcquireNextImageKHR always results in 0 after resizing / recreation
Btw, if you are interested, you can check out my Vulkan device implementation: https://github.com/GasimGasimzada/liquid-engine/tree/main/engine/rhi/vulkan/src
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How did you implement your build system?
Here is how I define my dependencies: https://github.com/GasimGasimzada/liquid-engine/blob/main/project.json
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Passes, Subpasses, Push Constants and Uniform Buffers
Btw I currently use uniform buffers to store skeleton matrices and camera view projection matrices; and push constants for model transforms. I do the calculation in the shader: https://github.com/GasimGasimzada/liquid-engine/blob/main/engine/assets/shaders/skinnedGeometry.vert
godot
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Does anybody have a copy of the Godot 1.x documentation?
It was hosted as a Github wiki here: https://github.com/okamstudio/godot/wiki
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Será que hicieron el primer juego hecho en Argentina con este motor del 2007?
Godot lista de clases
Godot GitHub Página
What are some alternatives?
Vulkan-glTF-PBR - Physical based rendering with Vulkan using glTF 2.0 models
wwise-godot-integration - Wwise Integration for the Godot Engine
BlazarEngine
The MOAI Multi-platform Game Engine - This is the development repo of Moai SDK.
PBR-Shaders - Standard PBR shader written in Unity Cg
ursina - A game engine powered by python and panda3d.
macroquad - Cross-platform game engine in Rust.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
raylib - A simple and easy-to-use library to enjoy videogames programming
piston - A modular game engine written in Rust